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Bvanderwolf/README.md

Hey there ๐Ÿ‘‹

My name is Benjamin, a IT and Tech ๐Ÿ’ป enthusiast, graduated from the University Of Applied Sciences in Amsterdam. Besides working on IT projects, I like to:

  1. Work out ๐Ÿ’ช
  2. Read ๐Ÿ“š
  3. Cook: ๐Ÿ›
  4. Volunteer at the animal shelter: ๐Ÿ•
  5. Work on hobby projects to learn more about the tools and design structures that in my opinion, a good game developer should know about.

Experience

I am a skilled independent worker with an experienced team mindset from multiple company experiences ๐Ÿข. I am familiar with version control systems like git and collaborative methodologies like Scrum and Kanban.

Having worked at ING on Virtual Reality, Networking and Communication of Quantum Technology through gamification, I am able to communicate my work optimally with colleagues and/or stakeholders. Specializing in game development ๐ŸŽฎ and usage of game engines like the Unity Game Engine, I am able to write fast, readable and maintainable code in a short amount of time and apply code and/or engine specific best practices. Having worked as Technical Architect and Sublead Unity Developer at DTT, I am able to design, set up and manage game development projects and communicate progress effectively.

Analytics

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  1. so-long so-long Public

    A project done at Codam University where the goal was to create a game using the c-programming language and a small graphics library

    C 5

  2. MazeGeneration MazeGeneration Public

    A project containing various maze generation methods using multiple different algorithms

    C#

  3. BWolfPackages BWolfPackages Public

    My current project where i create various packages as i learn and start to understand more about unity and the csharp programming language

    C# 2

  4. bvanderwolf.github.io bvanderwolf.github.io Public

    A portfolio website made as a hobby project to show of work i have done

    HTML

  5. MultiplayerRacing MultiplayerRacing Public

    A 2D Multiplayer Racing game made as part of research into Networking using the Photon Unity3D Networking Framework

    C#

  6. get_next_line get_next_line Public

    This repository holds the contents of the get_next_line project from Codam - Amsterdam.

    C