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How to: Add counters for an operator

Ronan edited this page Jul 20, 2020 · 2 revisions

Adding new counters

  1. Counters are added to the operator that does the countering. For example, Bandit counters Thermite so that relationship gets added to Bandit's file. You will want to open up that operators class here: /r6-operator-counters/src/main/create-operator-json/operators/
  2. Add the counter below where the operator is created and above the export:
ace.addCounterNode(operatorId.mira, counterType.hard, "Ace's SELMA Breaching Device can destroy Mira's Black Mirror.");
  1. Try to write the explanation text in the same style as other counters on the site. Pay attention to the punctuation and structure of the sentence. The rough way to describe the format is "[Operator that is countering]'s [Proper name of gadget] [effect of gadget on...] [Operator that is being countered] [Proper name of gadget]".
    • Hard counters are reserved for relationships where one operator heavily shuts down another's ability. For example, Twitch hard counters Mira because her drone can easily pop out the Black Mirror windows. This counters Mira's gadget completely and may even turn Mira's gadget slightly on her own team.
    • Soft counters are still significant but may be harder to achieve or have a lesser impact. For example, Twitch soft counters Kapkan because her drone can shoot Kapkan's traps. Kapkan has many traps and it would be difficult + time consuming for Twitch to dispose of every single one.
    • Minor counters are generally insignificant, rare occurring but interesting to know relationships between characters. For example, Twitch minor counters Maestro because her drone can shoot and temporarily disable his Evil Eye cameras. Arguably a soft counter, disabling something temporarily is obviously of lower value to Twitch than the many targets she can outright destroy.
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