Painting app and utilities in Rust. Uses pixels
, wgpu
and winit
.
This project is still in a prototype phase, and as it stands it's not much at all. The goal is to create a simple painting app that can be used to draw simple images. At this point it is highly experimental as I've never done something like this before.
You can test the app by running the following command:
cargo run --release
For testing the end user experience, it's recommended that you run in release mode as the debug mode is very slow.
Left click
to paintRight click
to smudgeCtrl + Z
to undoCtrl + Y
to redoCtrl + S
to save
Contributions are welcome! Feel free to open an issue or a pull request.
This workspace is divided into the following crates:
rustbrush_gui
: The main application crate.rustbrush_utils
: This is where brush operations are defined. I'd like to keep this separate as much as possible, for anyone who wants to create a painting app themselves, they may just want some small subset of operations. It's also just generally a good separation of concerns imo.
MIT