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GUI: WHDLoad
This panel contains the various options regarding Amiberry's support for WHDLoad titles.
You can select to load an .lha
archive here, and if recognized in the XML database, Amiberry will automatically populate the fields with the information detected. Additionally, Amiberry will automatically change emulation settings, according to those specified in the XML for this title, in order to maximize compatibility.
Most of the fields here are read-only, but with a few exceptions.
-
Game Name: The title detected for the selected
.lha
archive, as found in the XML. -
UUID: The unique identifier for this title.
-
Slave Default: The default
.slave
file to use, for this title. -
Slave Libraries: This checkbox controls if Slave libraries are used.
-
Slaves: The available slaves for this title will be listed here. In most cases there will only be one option, but some games might have more.
-
Slave data path: if specified, the
data
path for this title. -
Custom: you can specify a custom field option here (not the same as the Custom Fields 1-5, see below).
-
Custom Fields: This button allows you to edit the Custom Fields 1-5 that can be included with each slave. A new window will open up, containing the defined fields in the slave itself, and their types.
- Global options: Here you can configure the global options that the WHDBooter will use. As implied, these will apply to all WHDLoad titles, not just the selected one.
**Note: ** You must load the same WHDLoad .lha
file, to be able to change/edit the Custom/Global settings here, when an associated .uae
config is being used.... i.e. you cannot change these Custom/Global settings. by loading the associated .uae
config file alone ~ you must first load the .lha
file itself, to change these settings, then save to the associated .uae
config file (which will be auto selected if it exists).
- First Installation
- RetroPie Installation
- Kickstart ROMs (BIOS)
- Compiling from source
- Frequently Asked Questions
- Default Options
- How to enable Integer Scaling