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Fix: Castling verify KingMove not attacked #60

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Jan 28, 2024
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6 changes: 3 additions & 3 deletions src/main/java/jchess/common/moveset/special/Castling.java
Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,7 @@ public Castling(
IChessGame game, PieceIdentifier kingId, PieceType rookTypeId, int kingToRookDir, int numStepsKing
) {
this.game = game;
this.kingMove = repeat(filter(neighbor(kingToRookDir), Castling::kingStepFilter), numStepsKing, numStepsKing, true).toV1(kingId);
this.kingMove = repeat(filter(neighbor(kingToRookDir), this::kingStepFilter), numStepsKing, numStepsKing, true).toV1(kingId);
this.kingId = kingId;
this.rookTypeId = rookTypeId;
this.kingToRookDir = kingToRookDir;
Expand All @@ -57,11 +57,11 @@ public Castling(
game.getEventManager().getEvent(PieceMoveEvent.class).addListener(this::onPieceMove);
}

private static boolean kingStepFilter(Entity moveTo) {
private boolean kingStepFilter(Entity moveTo) {
// Castling requires that:
// - the tiles the king moves over are empty
// - the tiles the king moves over are not attacked
return moveTo.piece == null && !moveTo.isAttacked();
return moveTo.piece == null && !moveTo.isAttacked(kingId.ownerId());
}

private void lookupRook() {
Expand Down
8 changes: 5 additions & 3 deletions src/main/java/jchess/ecs/Entity.java
Original file line number Diff line number Diff line change
Expand Up @@ -25,11 +25,13 @@ public Stream<MoveIntention> findValidMoves(IChessGame game, boolean verifyKingS

public boolean isAttacked() {
if (tile == null || piece == null) return false;
return isAttacked(piece.identifier.ownerId());
}

final int ownerId = piece.identifier.ownerId();
return tile.attackingPieces.stream().anyMatch(attacker -> {
public boolean isAttacked(int attackedPlayer) {
return tile != null && tile.attackingPieces.stream().anyMatch(attacker -> {
assert attacker.piece != null; // attacker must be a piece.
return attacker.piece.identifier.ownerId() != ownerId;
return attacker.piece.identifier.ownerId() != attackedPlayer;
});
}
}
45 changes: 45 additions & 0 deletions src/test/java/jchess/RegressionTests.java
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,9 @@
import jchess.gamemode.hex3p.Hex3PlayerGame;
import jchess.gamemode.hex3p.Hex3pPieceLayouts;
import jchess.gamemode.hex3p.Hex3pPieces;
import jchess.gamemode.square2p.Square2PlayerGame;
import jchess.gamemode.square2p.Square2pPieceLayouts;
import jchess.gamemode.square2p.Square2pPieces;
import org.junit.jupiter.api.Assertions;
import org.junit.jupiter.api.Test;

Expand All @@ -21,6 +24,10 @@ private static Entity getTileAtPosition(IChessGame game, int x, int y) {
.findFirst().orElse(null);
}

private static void movePiece(IChessGame game, Entity from, Entity to) {
NormalMove.getMove(game, from, to).onClick().run();
}

/**
* Simulates an error-condition caused by incorrect MoveSimulator#revert logic, as described in Issue #27
*/
Expand Down Expand Up @@ -53,4 +60,42 @@ public void test_issue27_kingCheckException() {

Assertions.assertDoesNotThrow(() -> game.getEventManager().getEvent(BoardClickedEvent.class).fire(distance2.tile.position));
}

@Test
public void test_issue33_castleMoveNoCheck() {
Square2PlayerGame game = new Square2PlayerGame(new PieceStore(Square2pPieces.values()), Square2pPieceLayouts.Standard);
game.start();

Entity x1 = getTileAtPosition(game, 1, 0);
Entity x2 = getTileAtPosition(game, 2, 0);
Entity x3 = getTileAtPosition(game, 3, 0);
Entity x4 = getTileAtPosition(game, 4, 1);

Entity blackKingTile = getTileAtPosition(game, 4, 0);

Entity bishop0 = getTileAtPosition(game, 2, 7);
Entity bishop1 = getTileAtPosition(game, 6, 3);

x1.piece = null;
x2.piece = null;
x3.piece = null;
x4.piece = null;

movePiece(game, bishop0, bishop1);

Assertions.assertTrue(blackKingTile.piece != null && blackKingTile.tile != null);
Assertions.assertNotNull(x3.tile);

Assertions.assertSame(blackKingTile.piece.identifier.pieceType(), PieceType.KING);
Assertions.assertSame(blackKingTile.piece.identifier.ownerId(), 1);

Assertions.assertTrue(x3.isAttacked(1), "white bishop should be attacking this tile");
Assertions.assertFalse(blackKingTile.findValidMoves(game, true).anyMatch(move -> move.displayTile() == x2),
"black king should not be able to castle");

movePiece(game, bishop1, bishop0);
Assertions.assertFalse(x3.isAttacked(1), "white bishop should not be attacking this tile anymore");
Assertions.assertTrue(blackKingTile.findValidMoves(game, true).anyMatch(move -> move.displayTile() == x2),
"black king should be able to castle");
}
}
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