Bug fixes & CustomBlock type for mob spawning #358
Merged
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Fixes:
Refactors:
obPhase
forphase
instance + namephase
for theConfigurationSection
was not really understandable (I changed it tophaseConfig
)Added features:
CustomBlock
for mobs in format:type: mob mob: ZOMBIE underlying-block: GRASS_BLOCK
It will spawn a mob on top of underlying block. I know that mob spawns are not exactly counted as "destroyed block", but in this case it is needed. It would not make sense setting it in fixedBlocks if not.Requirement - cooldown
(seconds) that blocks new phase until time elapses.