Releases: BabylonJS/Editor
Releases · BabylonJS/Editor
v5.2.4
What's Changed
- chore(deps): bump glob from 11.0.0 to 11.1.0 by @dependabot[bot] in #733
- Add option to close dashboard when opening a project by @FilipeBeck in #726
- Avoid duplicated console log keys to prevent render looping by @FilipeBeck in #734
- chore(deps): bump mdast-util-to-hast from 13.2.0 to 13.2.1 by @dependabot[bot] in #741
- feat: add link to mansion cinematic by @julien-moreau in #743
- Fixes and experimental game development tools by @julien-moreau in #745
- v5.2.4 by @julien-moreau in #746
New Contributors
- @FilipeBeck made their first contribution in #726
Full Changelog: v5.2.3...v5.2.4
v5.2.3
What's Changed
- Add metadata to objects by @yuripourre in #727
- fix: minor preview fixes when removing objects from graph or switching camera by @julien-moreau in #730
- v5.2.3 by @julien-moreau in #731
Full Changelog: v5.2.2...v5.2.3
v5.2.2
What's Changed
- Enable changing installation directory in NSIS config by @gsw945 in #724
- fix: always save editor data for node material and keep uniqueIds to be fixed by @julien-moreau in #722
- v5.2.2 by @julien-moreau in #728
New Contributors
Full Changelog: v5.2.1...v5.2.2
v5.2.1
What's Changed
- feat: force to match "babylonjs-editor-tools" package version with the currently running version of editor by @julien-moreau in #709
- feat: align camera on axis when an axis is clicked in the preview panel by @julien-moreau in #710
- feat: add support of quality for textures and shadows in scene loader in babylonjs-editor-tools by @julien-moreau in #712
- fix: prevent copying assets elsewhere than at least the /assets folder with a proper error message by @julien-moreau in #713
- feat: Add context menu item to export scene and nodes by @yuripourre in #604
- fix: import of filenamify in export node and put feature as experimental by @julien-moreau in #717
- chore: add support of code signing for Windows by @julien-moreau in #673
- feat: add cinematic editor curves editing capabilities by @julien-moreau in #714
- fix: hide axis labels in preview panel when not in fit mode by @julien-moreau in #719
- v5.2.1 by @julien-moreau in #720
Full Changelog: v5.2.0...v5.2.1
v5.2.0
What's Changed
- fix: remove mansion pages by @julien-moreau in #688
- chore: update electron to v37.6.0 by @julien-moreau in #689
- feat: add support of hot-reload when playing scene inline in editor by @julien-moreau in #690
- chore(deps-dev): bump vite from 6.3.5 to 6.4.1 in /templates/vanillajs by @dependabot[bot] in #696
- feat: add support of Sprites by @julien-moreau in #695
- chore(deps-dev): bump vite from 6.3.5 to 6.4.1 in /templates/solidjs by @dependabot[bot] in #700
- fix: normalize url when playing scene inline in editor by @julien-moreau in #701
- fix: restore object highlight under pointer and prevent right click when no object under pointer by @julien-moreau in #703
- v5.2.0 by @julien-moreau in #704
Full Changelog: v5.1.10...v5.2.0
v5.1.10
What's Changed
- fix: include scene to preload assets in babylonjs-editor-tools by @julien-moreau in #679
- feat: add support of automatic shadows quality in babylonjs-editor-tools by @julien-moreau in #680
- feat: add support of default objects when creating a new scene by @julien-moreau in #684
- feat: add support of "targetStopDuration" for ParticleSystem and GPUParticleSystem inspectors by @julien-moreau in #665
- fix: render options for custom render dimensions due to multiviews by @julien-moreau in #686
- v5.1.10 by @julien-moreau in #687
Full Changelog: v5.1.9...v5.1.10
v5.1.9
What's Changed
- fix: check for metadata in nodes before preloading script assets in babylonjs-editor-tools by @julien-moreau in #675
- Drag and Drop for material section in meshInspector by @Soullnik in #669
- fix: force fog color in lava material by @julien-moreau in #676
- chore: bump Babylon.js to v8.29.0 by @julien-moreau in #677
- v5.1.9 by @julien-moreau in #678
Full Changelog: v5.1.8...v5.1.9
v5.1.8
What's Changed
- Feat: add camera preview functionality in editor layout by @Soullnik in #524
- fix: dispose of engine in preview by @julien-moreau in #658
- fix: sync inspector when renaming object from graph by @julien-moreau in #656
- v5.1.7 by @julien-moreau in #659
- fix: try/catch all loading processes in project loader to notify user when error happened in the editor's console by @julien-moreau in #663
- feat: add support of "multiline" parameter in @visibleAsString decorator in babylonjs-editor-tools by @julien-moreau in #660
- feat: apply script at runtime on object by @julien-moreau in #666
- v5.1.8 by @julien-moreau in #667
Full Changelog: v5.1.6...v5.1.8
v5.1.6
What's Changed
- fix: include "ImageSourceBlock" when extracting textures from node materials by @julien-moreau in #642
- feat: add support of Node Particle System Set Editor by @julien-moreau in #643
- feat: add @visibleAsAsset decorator in babylonjs-editor-tools by @julien-moreau in #645
- release/5.1.5 by @julien-moreau in #646
- fix: check for mesh geometry before displaying properties that require geometries (physics, collisions, material, etc.) on meshes by @julien-moreau in #649
- fix: check in assets cache when loading project's sounds by @julien-moreau in #650
- feat: add support of gizmo helper in bottom right of the preview. by @julien-moreau in #651
- feat: add support of camera mode in inspector (perspective + orthographic) by @julien-moreau in #653
- release/5.1.6 by @julien-moreau in #654
Full Changelog: v5.1.4...v5.1.6
v5.1.4
What's Changed
- feat: add support of @onPointerEvent pointer event by @julien-moreau in #638
- release/5.1.4 by @julien-moreau in #641
Full Changelog: v5.1.3...v5.1.4