Skip to content

Releases: BabylonJS/Babylon.js

7.25.2

17 Sep 15:47
Compare
Choose a tag to compare

Changes:

  • #15577: Dynamic update of GS
  • #15581: consistency with the other tests
  • #15578: Fix sizing issue
  • #15571: Fix color space nme
  • #15576: Playground - Fixing the Monaco Editor snippet template insertion
  • #15575: Fix gpu picking leak
  • #15574: NodeMaterial: Fixes for prepass support
  • #15570: IBL Shadows - Only create the post effects for IBL shadows once
  • #15564: Rename prepass and fix local space values
  • #15566: PBR: Fix wrong parameter passed to clearcoat
See More
  • #15568: Fix wrong adjusted coordinates
  • #15567: Mesh: Don't delete sub-meshes when calling flipFaces
  • #15565: Fix issue with base
  • #15563: Update package-lock.json due to removed fflate

This list of changes was auto generated.

7.25.1

12 Sep 23:52
Compare
Choose a tag to compare

Changes:

  • #15561: Removing zip, using delta and externalizing the class
  • #15559: Fix glTF transmission refraction texture export
  • #15562: Fix PowBlock for WebGPU
  • #15560: Add viewerready event and other fixes

This list of changes was auto generated.

7.25.0

12 Sep 07:25
Compare
Choose a tag to compare

Changes:

  • #15555: Remove extraneous load of material base properties in some glTF loader extensions
  • #15553: Using zip compression for the history stack
  • #15552: Fix replacement issue when webGPU
  • #15521: IBL shadows to WebGPU
  • #15546: Add undo / redo support to NME
  • #15551: 3D GUI Near Menu computes the cell size incorrectly
  • #15550: 3D GUI Near Menu computes the cell size incorrectly
  • #15549: Inspector pane resize doesn't stick after mouse up
  • #15548: Inspector pane resize doesn't stick after mouse up
  • #15547: go away flaky test
See More
  • #15545: IBL Shadows in WebGPU
  • #15543: Reduce render count use
  • #15542: Fix es6 build on windows
  • #15537: Allow overriding the default texture loaders
  • #15541: Allow alpha in shadow color
  • #15539: Remove usage of deprecated substr
  • #15538: glob update and relative dir fix in windows
  • #15536: fix screenshot tools custom texture
  • #15535: Fix IBL Shadows async issue during effect creation
  • #15373: Complete migration of Scalar to functions
  • #15534: Add missing export of new gltf extension registry
  • #15533: Dispose sound HTMLAudioElement and streaming source node
  • #15531: Better resource handling when attaching/detaching webxr hands
  • #15529: DepthPeelingRenderer to WebGPU
  • #15532: GS readiness
  • #395: Changing Quaternion fromRotationMatrix to static
  • #15528: Babylon native #395

This list of changes was auto generated.

7.24.0

05 Sep 07:29
Compare
Choose a tag to compare

Changes:

  • #15526: Use Sound.play offset arg for sounds with streaming set to true
  • #15527: Set correct peerDependencies versions based on recent changes

This list of changes was auto generated.

7.23.1

04 Sep 23:58
Compare
Choose a tag to compare

Changes:

  • #15499: Async/dynamic loader factories
  • #15525: Fix a couple dev dependency issues
  • #15515: GSplat consistency
  • #15524: Fix error handling with NME
  • #15509: treat negative speed ratio at the animate function
  • #15523: Fix layer position issue when reloading
  • #15516: UniformBuffer: Add setTextureArray to uniform buffers
  • #15518: Add .exr to the available file types for import to a Texture block in NME/NGE
  • #15522: Fix #15518
  • #15519: Fix loading and activating IBL shadow debug passes
See More
  • #15511: Add plugin for customizing diffuse light color.
  • #15517: SEO baby
  • #15423: gpupicker - pick multiple points at once
  • #15514: TAA rendering pipeline: Fix ghosting issues at start
  • #15513: Support selecting thin instance when picking
  • #15510: Fix memory leak following WebGPU migration
  • #15508: WebGL: Fix MSAA depth/stencil textures not working
  • #15501: PLY Pointcloud
  • #15506: import shaders in createMergeEffect as well
  • #15507: Fluid renderer to WebGPU
  • #15505: Fix TAP when pointerblocker is on
  • #15502: [GUI] Fit texture scale to slate dimensions
  • #15503: fix wrong drag axis bboxgizmo
  • #15500: Fix ssao shader compilation bug
  • #15498: IBL Shadow Support for .env IBL's
  • #15494: shouldHitTriggers raycast query option
  • #15495: SpriteRenderer dispose
  • #15496: exclude VLS text from webgl1

This list of changes was auto generated.

7.23.0

29 Aug 07:29
Compare
Choose a tag to compare

Changes:

  • #15487: fix BB Style anchor alignment
  • #15491: Fix alphaCutOff bug for prepasses with PBRMaterial
  • #15493: Fix non deterministic test
  • #15490: Several IBL shadow fixes
  • #15484: Fix gltf thickness texture name
  • #15489: Bump webpack from 5.93.0 to 5.94.0
  • #15488: Fix styling for viewer toolbar select options (Windows only)
  • #15486: Fix ternary op crash for native
  • #15482: Viewer alpha code splitting / chunking for dynamic imports

This list of changes was auto generated.

7.22.5

27 Aug 06:21
Compare
Choose a tag to compare

Changes:

  • #15481: Add back copy of extensionOptions
  • #15480: Add extraInitializationsAsync to EffectWrapper Option

This list of changes was auto generated.

7.22.4

26 Aug 21:53
Compare
Choose a tag to compare

Changes:

  • #15479: Bump micromatch from 4.0.7 to 4.0.8
  • #15475: First pass at animation controls in viewer alpha
  • #15106: IBL shadowing
  • #15468: Adds VAT, Texture Bone capabilities to the VolumetricLightScatteringPostProcess and DepthRenderer
  • #15476: Don't enforce ContentSecurityPolicy for image loading if the disposition is "report"
  • #15474: Don't overwrite null root node with undefined default
  • #15473: Fix GLTFLoaderOptions type
  • #14306: Make core pass strict lib check
  • #14848: Fix additionalTransformNode type

This list of changes was auto generated.

7.22.3

23 Aug 13:41
Compare
Choose a tag to compare

Changes:

  • #15472: Native Texture Loaders

This list of changes was auto generated.

7.22.2

23 Aug 01:18
Compare
Choose a tag to compare

Changes:

  • #15471: Add labelTooltip to NumericInput
  • #15469: fix VAT with non instanced mesh

This list of changes was auto generated.