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v6.1.0

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Update AsepriteDotNet Version Used (#110)

* Update for AsepriteDotNet 1.9.0

* Update samples for AsepriteDotNet 1.9.0

* Update version number to 6.1.0

v6.0.7

Update for .NET 8 and MonoGame 3.8.2.1105

v6.0.6

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Bump version number

v6.0.5

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Update Version Number

v6.0.4

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Update/asepritedotnet 1.8.0 (#108)

* Bump version of AsepriteDotNet to 1.8.0

* Bump verison to 6.0.4

v6.0.3

Bump version to 6.0.3

v6.0.2

Bump to version 6.0.2

v6.0.1

Bump to version 6.0.1

v6.0.0

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Use AsepriteDotNet for core processing (#105)

* Feature/cake frosting (#92)

* Added games list

Add list of games made with MonoGame.Aseprite

* Always specify generate documentation file

* Switch to Cake Frosting

* Update workflow script

* Issue/try get slice 92 (#94)

* Added MonoGame.Aseprite to Test .sln
This is so intellesense would pickup correct

* Added test for issue #92

* Use `_slices` and not `_tags`
The `AsepriteSlice.TryGetSlice(string, out AsepriteSlice?)` method incorrectly searched the `_tags` array and not the `_slices` array.  This resolves issue #92

* Bump version number

* Update release notes

* Feature/index one (#98)

* Added games list

Add list of games made with MonoGame.Aseprite

* Develop (#95)

* Feature/cake frosting (#92)

* Added games list

Add list of games made with MonoGame.Aseprite

* Always specify generate documentation file

* Switch to Cake Frosting

* Update workflow script

* Issue/try get slice 92 (#94)

* Added MonoGame.Aseprite to Test .sln
This is so intellesense would pickup correct

* Added test for issue #92

* Use `_slices` and not `_tags`
The `AsepriteSlice.TryGetSlice(string, out AsepriteSlice?)` method incorrectly searched the `_tags` array and not the `_slices` array.  This resolves issue #92

* Bump version number

* Update release notes

* Fix broken links (Closes #96)

* Fix links for NuGet readme

* Added ZeroFrameIndex configuration

* Removed Global Configuration
- Removed `MonoGame.Aserpite.Configuration`
- Moved `ZeroIndexedFrames` to be property of `AsepriteFile`
- Added unit testing for `AsepriteFile.ZeroIndexedFrames` functionality

* Fix/tile rotation (#99)

* `rotationBitmask` renamed to `dFlipBitmask`

* `rotationBitmask` renamed to `dFlipBitmask`

* `rotation` renamed to `dFlip`

* `Rotation` renamed to `DFlip`

* Removed `<remarks>` about flips not being implemented

* Update for new tile rotation in Aseprite 1.3

* Cleanup

* 5.1.3-beta-3 release candidate

* Fix tests

* Added Update(TimeSpan) methods to the AnimatedSprite & AnimatedTilemap classes, this removed the requirement to create a fake GameTime every Update when calling the Update(double deltaTime) overload. (#102)

* Read Old Palette Chunk per Aseprite 1.3.5 file spec update

* Bump Version to 5.1.3

* Moved solution, created folders for organization

* Add Directory.Build.props

* Add directory.build.props for build directory

* Repalced shared source with AsepriteDotNet

* Auto format changes

* Update to Aseprite 1.2.0

* Added extension methods to convert between AsepriteDotNet primitives and MonoGame primitives

* Add global using for AsepriteDotNet types to avoid namespace and type name collisions

* Update all types to import from AsperiteDotNet.Aseprite.AsepriteFIle

* Use AsepriteDotNet for all parsing

* Use AsepriteDotNet as core processing library

* Update license header for every file

* Make extension methods public

* Code documentation cleanup

* Added workflows to root solution folder

* Update CI/CD process

* Update readme

* Bump version number

---------

Co-authored-by: Serge Roy <serge.roy@gmail.com>

version/5.1.3

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Develop (#103)

* Feature/cake frosting (#92)

* Added games list

Add list of games made with MonoGame.Aseprite

* Always specify generate documentation file

* Switch to Cake Frosting

* Update workflow script

* Issue/try get slice 92 (#94)

* Added MonoGame.Aseprite to Test .sln
This is so intellesense would pickup correct

* Added test for issue #92

* Use `_slices` and not `_tags`
The `AsepriteSlice.TryGetSlice(string, out AsepriteSlice?)` method incorrectly searched the `_tags` array and not the `_slices` array.  This resolves issue #92

* Bump version number

* Update release notes

* Feature/index one (#98)

* Added games list

Add list of games made with MonoGame.Aseprite

* Develop (#95)

* Feature/cake frosting (#92)

* Added games list

Add list of games made with MonoGame.Aseprite

* Always specify generate documentation file

* Switch to Cake Frosting

* Update workflow script

* Issue/try get slice 92 (#94)

* Added MonoGame.Aseprite to Test .sln
This is so intellesense would pickup correct

* Added test for issue #92

* Use `_slices` and not `_tags`
The `AsepriteSlice.TryGetSlice(string, out AsepriteSlice?)` method incorrectly searched the `_tags` array and not the `_slices` array.  This resolves issue #92

* Bump version number

* Update release notes

* Fix broken links (Closes #96)

* Fix links for NuGet readme

* Added ZeroFrameIndex configuration

* Removed Global Configuration
- Removed `MonoGame.Aserpite.Configuration`
- Moved `ZeroIndexedFrames` to be property of `AsepriteFile`
- Added unit testing for `AsepriteFile.ZeroIndexedFrames` functionality

* Fix/tile rotation (#99)

* `rotationBitmask` renamed to `dFlipBitmask`

* `rotationBitmask` renamed to `dFlipBitmask`

* `rotation` renamed to `dFlip`

* `Rotation` renamed to `DFlip`

* Removed `<remarks>` about flips not being implemented

* Update for new tile rotation in Aseprite 1.3

* Cleanup

* 5.1.3-beta-3 release candidate

* Fix tests

* Added Update(TimeSpan) methods to the AnimatedSprite & AnimatedTilemap classes, this removed the requirement to create a fake GameTime every Update when calling the Update(double deltaTime) overload. (#102)

* Read Old Palette Chunk per Aseprite 1.3.5 file spec update

* Bump Version to 5.1.3

---------

Co-authored-by: Serge Roy <serge.roy@gmail.com>