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ArEss edited this page Jul 25, 2023 · 9 revisions

NO PHYSICS LIBRARY

Nowadays, sound designers must hard-code any acoustic effect in their video game, because there is not any module that automatizes the real audio behavior depending on the physical environment.

That is what NoPhysicsLibrary is: a C++ library that allows developers to create their own 2D world, apply realistic physics to it, and play sfx that change depending on the environment.

Also, it features a wide range of acoustic effects automatically applied to your sounds, such as:

  • Panning
  • Volume Attenuation
  • Sound Oclusion
  • Frequential Attenuation
  • Sound Delay
  • Pitch Shifting

It is important to note that this library uses as a coordinate reference system the positive left to right X, positive top to bottom Y.

How to build it

// How to build the library and use it

3rd Party Libraries

Contributors

  • Martí Buxeda Sardans (Owner)
  • David de la Torre (Theory / Physics)
  • David Font (Theory / Audio)
  • Ramón Parejo Cuéllar (Theory / Programming / Physics)
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