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ArEss edited this page Jul 25, 2023
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Nowadays, sound designers must hard-code any acoustic effect in their video game, because there is not any module that automatizes the real audio behavior depending on the physical environment.
That is what NoPhysicsLibrary is: a C++ library that allows developers to create their own 2D world, apply realistic physics to it, and play sfx that change depending on the environment.
Also, it features a wide range of acoustic effects automatically applied to your sounds, such as:
- Panning
- Volume Attenuation
- Sound Oclusion
- Frequential Attenuation
- Sound Delay
- Pitch Shifting
It is important to note that this library uses as a coordinate reference system the positive left to right X, positive top to bottom Y.
// How to build the library and use it
- Martí Buxeda Sardans (Owner)
- David de la Torre (Theory / Physics)
- David Font (Theory / Audio)
- Ramón Parejo Cuéllar (Theory / Programming / Physics)