Fyne is an easy to use UI toolkit and app API written in Go. It is designed to build applications that run on desktop and mobile devices with a single codebase.
Version 1.2 is the current release which added support for iOS and Android devices as well as providing much simpler ways to write custom widgets. We are now working towards 1.3 which will add data binding and some more advanced widgets such as tables and lists.
To develop apps using Fyne you will need Go version 1.12 or later, a C compiler and your system's development tools. If you're not sure if that's all installed or you don't know how then check out our Getting Started document.
Using the standard go tools you can install Fyne's core library using:
go get fyne.io/fyne
To run a showcase of the features of Fyne execute the following:
go get fyne.io/fyne/cmd/fyne_demo/
./fyne_demo
And you should see something like this (after you click a few buttons):
Or if you are using the light theme:
Fyne is designed to be really easy to code with. If you have followed the prerequisite steps above then all you need is a Go IDE (or a text editor).
Open a new file and you're ready to write your first app!
package main
import (
"fyne.io/fyne/widget"
"fyne.io/fyne/app"
)
func main() {
app := app.New()
w := app.NewWindow("Hello")
w.SetContent(widget.NewVBox(
widget.NewLabel("Hello Fyne!"),
widget.NewButton("Quit", func() {
app.Quit()
}),
))
w.ShowAndRun()
}
And you can run that simply as:
go run main.go
It should look like this:
Note that Windows applications load from a command prompt by default, which means if you click an icon you may see a command window. To fix this add the parameters
-ldflags -H=windowsgui
to your run or build commands.
More documentation is available at the Fyne developer website or on godoc.org.
You can find many example applications in the examples repository. Alternatively a list of applications using fyne can be found at our website