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Merge pull request #870 from cjbrigato/advanced-image-usage
Add advanced image usage tools with examples
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package giu | ||
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import ( | ||
"errors" | ||
"hash/crc32" | ||
"image" | ||
"image/color" | ||
"sync" | ||
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"github.com/AllenDang/cimgui-go/imgui" | ||
) | ||
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// ErrNilRGBA is an error that indicates the RGBA surface result is nil. | ||
var ErrNilRGBA = errors.New("surface RGBA Result is nil") | ||
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// defaultSurface returns a default RGBA surface with a uniform color. | ||
func defaultSurface() *image.RGBA { | ||
surface, _ := NewUniformLoader(128.0, 128.0, color.RGBA{255, 255, 255, 255}).ServeRGBA() | ||
return surface | ||
} | ||
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// ReflectiveBoundTexture represents a texture that can be dynamically updated and bound to a GPU. | ||
type ReflectiveBoundTexture struct { | ||
Surface *image.RGBA // Surface is the RGBA image data for the texture. | ||
tex *Texture // tex is the GPU texture resource. | ||
lastSum uint32 // lastSum is the checksum of the last surface data. | ||
mu sync.Mutex // mu is a mutex to protect concurrent access to the texture. | ||
fsroot string // fsroot is the root filesystem path for the texture when using file scheme in URL Surface Loader | ||
} | ||
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/* Return a waranted: | ||
* - Initialized | ||
* - With proper resources bindings against gpu (free old, bound new) | ||
* - Up to date Texture. | ||
*/ | ||
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// commit updates the ReflectiveBoundTexture by checking if the surface has changed, | ||
// and if so, rebinds the texture to the GPU. It returns the updated ReflectiveBoundTexture | ||
// and a boolean indicating whether the texture has changed. | ||
// | ||
// The method locks the texture for concurrent access, calculates the checksum of the | ||
// current surface, and compares it with the last stored checksum. If the checksums differ, | ||
// it unbinds the old texture, binds the new one, and updates the checksum. | ||
// | ||
// Returns: | ||
// - *ReflectiveBoundTexture: The updated texture object. | ||
// - bool: True if the texture has changed, false otherwise. | ||
func (i *ReflectiveBoundTexture) commit() (*ReflectiveBoundTexture, bool) { | ||
i.mu.Lock() | ||
defer i.mu.Unlock() | ||
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if i.Surface == nil { | ||
i.Surface = defaultSurface() | ||
} | ||
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var hasChanged bool | ||
if sum := crc32.ChecksumIEEE(i.Surface.Pix); sum != i.lastSum { | ||
hasChanged = true | ||
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i.unbind() | ||
i.bind() | ||
i.lastSum = sum | ||
} | ||
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return i, hasChanged | ||
} | ||
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// SetSurfaceFromRGBA sets the surface of the ReflectiveBoundTexture from the provided RGBA image. | ||
// If the provided image is nil, it returns an error. If the commit flag is true, it commits the changes. | ||
// | ||
// Parameters: | ||
// - img: The RGBA image to set as the surface. | ||
// - commit: A boolean flag indicating whether to commit the changes. | ||
// | ||
// Returns: | ||
// - error: An error if the provided image is nil, otherwise nil. | ||
func (i *ReflectiveBoundTexture) SetSurfaceFromRGBA(img *image.RGBA, commit bool) error { | ||
if img != nil { | ||
i.Surface = img | ||
} else { | ||
return ErrNilRGBA | ||
} | ||
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if commit { | ||
i.commit() | ||
} | ||
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return nil | ||
} | ||
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// ToImageWidget converts the ReflectiveBoundTexture to an ImageWidget. | ||
// | ||
// Returns: | ||
// - *ImageWidget: The ImageWidget representation of the ReflectiveBoundTexture. | ||
func (i *ReflectiveBoundTexture) ToImageWidget() *ImageWidget { | ||
return Image(i.Texture()) | ||
} | ||
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// ImguiImageVOptionStruct represents the options for rendering an image in ImGui. | ||
type ImguiImageVOptionStruct struct { | ||
Uv0 imgui.Vec2 // The UV coordinate of the top-left corner of the image. | ||
Uv1 imgui.Vec2 // The UV coordinate of the bottom-right corner of the image. | ||
TintCol imgui.Vec4 // The tint color to apply to the image. | ||
BorderCol imgui.Vec4 // The border color to apply to the image. | ||
} | ||
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// GetImGuiImageVDefaultOptionsStruct returns the default options for rendering an image in ImGui. | ||
// | ||
// Returns: | ||
// - ImguiImageVOptionStruct: The default options for rendering an image. | ||
func (i *ReflectiveBoundTexture) GetImGuiImageVDefaultOptionsStruct() ImguiImageVOptionStruct { | ||
return ImguiImageVOptionStruct{ | ||
Uv0: imgui.Vec2{X: 0, Y: 0}, | ||
Uv1: imgui.Vec2{X: 1, Y: 1}, | ||
TintCol: imgui.Vec4{X: 1, Y: 1, Z: 1, W: 1}, | ||
BorderCol: imgui.Vec4{X: 0, Y: 0, Z: 0, W: 0}, | ||
} | ||
} | ||
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// ImguiImage renders the ReflectiveBoundTexture as an image in ImGui. | ||
// | ||
// Parameters: | ||
// - width: The width of the image. If set to -1, it will use the available content region width. | ||
// - height: The height of the image. If set to -1, it will use the available content region height. | ||
// - options: The options for rendering the image. | ||
func (i *ReflectiveBoundTexture) ImguiImage(width, height float32) { | ||
size := imgui.Vec2{X: width, Y: height} | ||
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if size.X == -1 { | ||
rect := imgui.ContentRegionAvail() | ||
size.X = rect.X | ||
} | ||
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if size.Y == -1 { | ||
rect := imgui.ContentRegionAvail() | ||
size.Y = rect.Y | ||
} | ||
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imgui.Image(i.Texture().ID(), size) | ||
} | ||
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// ImguiImageV renders the ReflectiveBoundTexture as an image in ImGui with additional options. | ||
// | ||
// Parameters: | ||
// - width: The width of the image. If set to -1, it will use the available content region width. | ||
// - height: The height of the image. If set to -1, it will use the available content region height. | ||
// - options: The options for rendering the image, including UV coordinates, tint color, and border color. | ||
func (i *ReflectiveBoundTexture) ImguiImageV(width, height float32, options ImguiImageVOptionStruct) { | ||
size := imgui.Vec2{X: width, Y: height} | ||
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if size.X == -1 { | ||
rect := imgui.ContentRegionAvail() | ||
size.X = rect.X | ||
} | ||
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if size.Y == -1 { | ||
rect := imgui.ContentRegionAvail() | ||
size.Y = rect.Y | ||
} | ||
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imgui.ImageV(i.Texture().ID(), size, options.Uv0, options.Uv1, options.TintCol, options.BorderCol) | ||
} | ||
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// ImguiImageButtonV renders the ReflectiveBoundTexture as an image button in ImGui with additional options. | ||
// | ||
// Parameters: | ||
// - id: The ID of the image button. | ||
// - width: The width of the image button. If set to -1, it will use the available content region width. | ||
// - height: The height of the image button. If set to -1, it will use the available content region height. | ||
// - options: The options for rendering the image button, including UV coordinates, tint color, and border color. | ||
func (i *ReflectiveBoundTexture) ImguiImageButtonV(id string, width, height float32, options ImguiImageVOptionStruct) { | ||
size := imgui.Vec2{X: width, Y: height} | ||
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if size.X == -1 { | ||
rect := imgui.ContentRegionAvail() | ||
size.X = rect.X | ||
} | ||
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if size.Y == -1 { | ||
rect := imgui.ContentRegionAvail() | ||
size.Y = rect.Y | ||
} | ||
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imgui.ImageButtonV(id, i.Texture().ID(), size, options.Uv0, options.Uv1, options.TintCol, options.BorderCol) | ||
} | ||
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// unbind releases the texture associated with the ReflectiveBoundTexture from the backend. | ||
func (i *ReflectiveBoundTexture) unbind() { | ||
if i.tex != nil { | ||
Context.Backend().DeleteTexture(i.tex.ID()) | ||
i.tex = nil | ||
} | ||
} | ||
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// bind creates a new texture from the RGBA surface and assigns it to the ReflectiveBoundTexture. | ||
func (i *ReflectiveBoundTexture) bind() { | ||
NewTextureFromRgba(i.Surface, func(tex *Texture) { | ||
i.tex = tex | ||
}) | ||
} | ||
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// GetSurfaceWidth returns the width of the RGBA surface. | ||
func (i *ReflectiveBoundTexture) GetSurfaceWidth() int { | ||
return i.Surface.Bounds().Dx() | ||
} | ||
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// GetSurfaceHeight returns the height of the RGBA surface. | ||
func (i *ReflectiveBoundTexture) GetSurfaceHeight() int { | ||
return i.Surface.Bounds().Dy() | ||
} | ||
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// GetSurfaceSize returns the size of the RGBA surface as an image.Point. | ||
func (i *ReflectiveBoundTexture) GetSurfaceSize() image.Point { | ||
return i.Surface.Bounds().Size() | ||
} | ||
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// Texture commits any pending changes to the RGBA surface and returns the associated texture. | ||
func (i *ReflectiveBoundTexture) Texture() *Texture { | ||
i.commit() | ||
return i.tex | ||
} | ||
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// TextureID commits any pending changes and returns the ImGui TextureID of the associated texture. | ||
func (i *ReflectiveBoundTexture) TextureID() imgui.TextureID { | ||
return i.Texture().ID() | ||
} | ||
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// GetRGBA returns the RGBA surface of the ReflectiveBoundTexture. | ||
// If the commit parameter is true, it commits any pending changes before returning the surface. | ||
// | ||
// Parameters: | ||
// - commit: A boolean indicating whether to commit any pending changes. | ||
// | ||
// Returns: | ||
// - *image.RGBA: The RGBA surface of the ReflectiveBoundTexture. | ||
func (i *ReflectiveBoundTexture) GetRGBA(commit bool) *image.RGBA { | ||
if commit { | ||
i.commit() | ||
} | ||
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return i.Surface | ||
} | ||
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// ForceRelease forces releasing resources against all finalizers, | ||
// effectively losing the object but ensuring both RAM and VRAM | ||
// are freed. | ||
func (i *ReflectiveBoundTexture) ForceRelease() { | ||
i.unbind() | ||
i.Surface = nil | ||
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var u uint32 | ||
i.lastSum = u | ||
} | ||
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// ForceCommit forces committing. | ||
func (i *ReflectiveBoundTexture) ForceCommit() (*ReflectiveBoundTexture, bool) { | ||
return i.commit() | ||
} |
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