4.5.0
Features
-
Added "Merge Nearby Vertices" option to
AGXUnity.Collide.Mesh
. (be5c52a) -
Added height getters and setters to the
AGXUnity.Model.DeformableTerrainBase
API which mimic the Unity terrain API. (47a5170) -
Added option to pass native AGX logs to the unity console. (423b218)
-
Add BottomContactThreshold option in
AGXUnity.Model.DeformableTerrainShovelSettings
. (ad95b31)
Fixes
-
AGXUnity.Cable
resolution below minimum is set to minimum during initialization. (aae2961) -
AGXUnity.Model.DeformableTerrainParticleRenderer
andAGXUnity.RigidBodyEmitter
now properly renders when using
Draw Mesh Instanced
render mode in Scriptable Render Pipelines. (b7226b1) -
Added recalculation of intertia tensor on off-diagonal change in MassProperties. (822a188)
-
Fixed flip direction button not working in the Line tool for lines representing directions. (9ef62d0)
-
Geometry data is now properly set in the OnSeparation callback data. (36bf044)