Manipulate gravity to coordinate swarms of nano-robots in order to “greenify” a planet.
Fuel the expansion by spending your nano-robots to build mines on the asteroids.
This is my entry to the 44:th Ludum Dare game jam (compo rules).
This Ludum Dare I wanted to try using Unitys upcoming “Data Oriented Tech Stack”. This means the game can easily handle thousands of physics objects. The drawbacks are that the scope is more limited than originally envisioned and that I’m unable to do a WebGL build (multithreading not yet supported by WebAssembly).
A more thorough look into my experience can be found here, where I also describe an interesting technique for handling gravity (a vector field).
- Unity
- Visual Studio Code
- Blender
- Inkscape
- Abundant Music
- Audacity