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[WIP] Improve arty combat support #42

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marceldev89
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@marceldev89 marceldev89 commented Jul 3, 2016

Improves the way arty combat support works, hopefully.

TODO:

  • Rewrite fnc_unpackMortar
  • Rewrite fnc_packMortar
  • Redo the arty bits in fnc_combatSupport.sqf
  • Fix/redo arty fsm
  • Hook into cs tablet (NEO_radio)
  • Add support for mortar teams (1 lead, 3 gunners, 3 assistants)
  • Unpack/pack mortar
  • Use available vehicles for transport (mortar teams)
  • Rearm
  • Improve tablet (firing ranges, number of shots)
  • Locality stuff
  • Improve mod support (config based, hopefully)
  • Radio messages
  • Testing

@friznit
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friznit commented Jul 4, 2016

Dusted the original design spec off for reference: https://docs.google.com/document/d/1kZudvSlycLgqMkEmiNo8IJCXhrJfduahKwFWpmuJgp0/edit?usp=sharing

Ping me if you have any questions or need some ideas on a direction to take!

@marceldev89
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From the BI forums

Hi Folks,

If I recall correctly someone is working on the artillery module – if so I just like to offer a quick suggestion.

I was playing around with the ALiVE artillery module over the weekend and I normally play in expert mode where troop positions are not displayed on the map. It would be very helpful if the Command Tablet would actually remember the last artillery shot made by the player - with a marker or something. This way we could shoot a ranging shot to make sure the shells are landing where we expect them to – before ordering a "fire for effect"... As it stands it's pretty difficult to find the same location your last shot landed on the tablet - especially when danger close and someone is shooting at you.

Anyway – just my two cents – please take it for what it's worth.

Thanks for all you guys do.

Regards,
Scott

@friznit
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friznit commented Oct 17, 2016

You can double click to add a marker or use shift-left click to add a player waypoint on the map. Both are effective means of marking the arty target location.

@MeltedPixel
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Is this still a work in progress?

@DavisBrown723
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Is this still a work in progress?

sick burn

@marceldev89
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😂

@marceldev89
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marceldev89 commented Feb 11, 2020

It's still WIP in that it's not done but I'm not working on it either. I do intent to finish this at some point though.

@MeltedPixel
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Okay, we'll leave the pull request open. Just trying to clean up ALiVE.

@DarrellJMartin
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Please can I have a status update on this.

@marceldev89
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Please can I have a status update on this.

#dead 💀

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6 participants