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Feat: Implemented keyboard shortcut Alt to perform a centered resize #6586

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LeonardoAlvess
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While holding the Alt key and resizing an instance, both sides are
resized. This was achieved by doubling the scaling factor and
updating the new X and Y coordinates without using a fixedPoint.
Closes issue #6160

While holding the Alt key and resizing an instance, both sides are
 resized. This was achieved by doubling the scaling factor and
 updating the new X and Y coordinates without using a fixedPoint.
Closes issue 4ian#6160

Co-authored-by:  David Palma <[email protected]>
@LeonardoAlvess LeonardoAlvess requested a review from 4ian as a code owner May 23, 2024 15:46
@@ -210,14 +211,17 @@ export default class InstancesResizer {
: roundedTotalDeltaX;
const flippedTotalDeltaY = isTop ? -roundedTotalDeltaY : roundedTotalDeltaY;

// While rezising both sides, TotalDelta must be doubled
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Suggested change
// While rezising both sides, TotalDelta must be doubled
// While resizing both sides, TotalDelta must be doubled.

@@ -210,14 +211,17 @@ export default class InstancesResizer {
: roundedTotalDeltaX;
const flippedTotalDeltaY = isTop ? -roundedTotalDeltaY : roundedTotalDeltaY;

// While rezising both sides, TotalDelta must be doubled
const altOffset = centeredResize ? 2 : 1;
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altOffset is not very meaningful as a variable name. Can you think of something that represents this factor?

@AlexandreSi
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Thanks for the suggestion!
It works like a charm for sprites and tiled sprites, but with 3D models, there are some strange behaviors (it depends on the model default X rotation).
Have you tried with other object types ? (Panel sprite, tilemaps for instance)

@LeonardoAlvess
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Hi! Thanks for the review.
We just reviewed the interaction with other object types and there is in fact a buggy interaction, we will get right on it and get a solution as soon as possible!

@LeonardoAlvess
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Could you clarify the what you mean by "depends on the default X rotation?".

@AlexandreSi
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AlexandreSi commented May 27, 2024

Here is a video to reproduce the particular issue I saw:

demo_bug_alt_resize_3D_model.mov

Depending on the Default X Rotation, the point that does not move is never the same 😅

@DavidMLPalma
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Hi @AlexandreSi,
Thanks for the explanation! We will try to get on it as soon as possible.

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3 participants