runescape classic private server mmorpg emulator. designed to work with the web-based rsc-client or the java-based mudclient204.
features:
- supports TCP and WebSockets via Node.js with SQLite persistence and multiple worlds (with rsc-data-server), and single-page with optional multiplayer on the browser via WebWorkers and WebRTC
- plugin-based content addition.
add files with certain function signatures (
function onTalkToNpc(player, npc) {}
,function onUseWithInventory(player, item, target) {}
, etc.) to implement quests, skills, item interactions, and other game content - simple, JSON-based data formats for spawns, skills, probabilities, etc.
- NPC combat (melee and ranged) with accurate roll-based RNG drops are implemented
- all of the free-to-play quests implemented
- accurate sleep captcha
- compatible with period-accurate website replica
-
for the latest stable release, run:
# npm install -g @2003scape/rsc-data-server @2003scape/rsc-server
-
to check out the latest unstable features, install git and run:
$ git clone https://github.com/2003scape/rsc-data-server $ cd rsc-data-server && npm install && cd ../ $ git clone https://github.com/2003scape/rsc-server $ cd rsc-server && npm install
-
if you are having npm build issues, you may require additional packages. visit the node-canvas github for more information
-
install rsc-client or mudclient204 to login
rsc-server connects to rsc-data-server for database saving/loading and managing friends lists across worlds. it supports TCP with TLS or IPC domain sockets.
-
if installed with npm, use (
-c <config-file>
is optional for both, they will look for config.json in their own directory first):$ rsc-data-server -c /etc/rsc-data-server/config.json & $ rsc-server -c /etc/rsc-server/config.json
-
if cloned from git:
$ cd rsc-data-server && npm start & $ cd ../rsc-server && npm start
create a new Worker
instance using
./dist/server.bundle.js
or ./dist/server.bundle.min.js
. if making any
changes to the source, use $ npm run build-browser
to re-build these files.
you can then pass the worker instance into
mudclient's .server
property.
const serverWorker = new Worker('./server.bundle.min.js');
serverWorker.postMessage({
type: 'start',
config: {
worldID: 1,
version: 204,
members: false,
experienceRate: 1,
fatigue: true,
rememberCombatStyle: false
}
});
// mc.server = serverWorker;
Command | Description |
---|---|
::addexp <skill> <experience> | Add experience to a skill name. |
::appearance | Toggle the character creation screen. |
::bank | Open the bank interface. |
::bubble <id> | Create a player action bubble with an item ID. |
::clearinventory | Clear your inventory items. |
::coords | Display your current coordinates. |
::dmg <amount> | Remove a certain amount of current hitpoints. |
::fatigue | Set your fatigue to 100%. |
::give <username> <id> <amount = 1> | Spawn an item in someone else's (online) inventory with optional amount. |
::goto <username> | Teleport to a username (online). |
::gotoentity <type> <id> | Teleport to the first entity (npcs, gameObjects, groundItems) of a certain ID. |
::item <id> <amount = 1> | Spawn an item in your inventory with optional amount. |
::kick <username> | Forcefully log out a username (online). |
::npc <id> | Spawn an NPC in your current position. |
::setqp <amount> | Set your quest points to a certain amount. |
::shop <name> | Open a shop by name (see rsc-data/shops.json) |
::sound <name> | Play a sound file (members client only, see rsc-sounds/sounds1.json). |
::step <deltaX> <deltaY> | Step in a certain direction (delta can be -1, 0 or 1). |
::teleport <x> <y> | <region> | Teleport to an x, y coordinate or region name (see rsc-data/regions.json). |
when using $ rsc-server
, pass in -c <config-file>
(or edit config.json
in the rsc-server directory if cloned from git), or change the object
passed into the { type: 'start' }
Worker message to modify the following
settings:
{
// UNIX socket file used if connecting to rsc-data-server on the same
// machine
"dataServerFile": "/tmp/rsc-data-server.sock",
// optional IP/port if connecting to rsc-data-server on another network
"dataServerTCP": "localhost:9001" || null,
// password used to authenticate with rsc-data-server
"dataServerPassword": "test",
// version to check clients on login
"version": 204,
// the unique world index to communicate to rsc-data-server
"worldID": 1,
// port to listen to for non-websocket regular TCP clients
// (for mudclient204)
"tcpPort": 43594,
// port to listen to https://developer.mozilla.org/en-US/docs/Web/API/WebSocket connections
// (for rsc-client)
"websocketPort": 43595,
// country flag to use on the website
"country": "CAN",
// disable members features and non-members logins & registration for this
// world
"members": false,
// boost or lower the experience rate
"experienceRate": 1,
// enable or disable fatigue gaining
"fatigue": true,
// add from/to bank options for certing NPCs (not supported in real RSC)
"bankCertificates": false,
// store player combat style in database (not supported in real RSC)
"rememberCombatStyle": false
}
- RSCGo by @spkaeros
- runescape classic server written in go
- RuneJS
- runescape 2 server written in javascript
- RuneScape Classic Wiki
- best source of accurate runescape classic data
Copyright (C) 2021 2003Scape Team
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License along with this program. If not, see http://www.gnu.org/licenses/.