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Collision detection #22

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zzorn opened this issue May 20, 2010 · 0 comments
Open

Collision detection #22

zzorn opened this issue May 20, 2010 · 0 comments

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@zzorn
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zzorn commented May 20, 2010

  • Use bounding radius for check
  • Only check for collisions between entities where it makes sense (e.g. no bullet-bullet collision)
  • For beams, it might be necessary to check for intersection of a line segment between old pos and new pos of the beam and the bounding sphere of the potential target.
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