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CompositeBSClient.js
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CompositeBSClient.js
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// region required exceptions
const UnsupportedRequestTypeException = require('./exceptions/UnsupportedRequestTypeException');
// endregion
const BSClientSocket = require('./BSClientSocket');
const BSClientBush = require('./leafs/BSClientBush');
const { name: packageName } = require('./package.json');
/**
*
*/
class CompositeBSClient {
/**
* Gets the classification of the sender of the given `StaMP` message.
*
* @param {StaMP.Protocol.Messages.StaMPMessage} message
*
* @return {string}
* @static
*/
static getMessageSenderClassification(message) {
if (message.from) {
const [senderClassification, senderTag, senderOriginatingServer] = message.from.split(':');
return senderClassification === 'user' ? senderClassification : 'server';
}
return 'server';
}
/**
* Builds a url for connecting to the `ZwermChat` BotSocket server.
*
* @param {string} baseUrl the base `ZwermChat` BotSocket server url.
* @param {string} botTeam the id of the team that the bot being connected to belongs to.
* @param {string} botId the id of the bot that is being connected to.
* @param {string} channelId the id of the channel of the bot that is being connected to.
*
* @return {string}
*/
static buildZwermChatUrl(baseUrl, botTeam, botId, channelId) {
return `${baseUrl}/${botTeam}/${botId}/${channelId}`;
}
/**
* Instantiates a new `CompositeBClient` to connect to the `ZwermChat` BotSocket server.
*
* @param {string} baseUrl the base `ZwermChat` BotSocket server url.
* @param {string} botTeam the id of the team that the bot being connected to belongs to.
* @param {string} botId the id of the bot that is being connected to.
* @param {string} channelId the id of the channel of the bot that is being connected to.
*
* @return {CompositeBSClient}
*/
static newForZwermChat(baseUrl, botTeam, botId, channelId) {
return new CompositeBSClient(
CompositeBSClient.buildZwermChatUrl(
baseUrl,
botTeam,
botId,
channelId
)
);
}
/**
*
* @param {string} bsUrl
* @param {?string} [defaultUserId=null] The default user id to use, if no registered `Leaf`s override it.
*/
constructor(bsUrl, defaultUserId = null) {
/**
*
* @type {BSClientBush | BSClientLeaf}
* @private
*/
this._bsClientBush = new BSClientBush(this);
/**
*
* @type {BSClientSocket}
* @private
*/
this._bsClientSocket = new BSClientSocket(bsUrl);
/**
* The default user id that we use if not overridden by a `Leaf`.
*
* @type {?string}
* @private
*/
this._defaultUserId = defaultUserId;
/**
*
* @type {debug.IDebugger}
* @private
*/
this._logger = require('debug')(`${packageName}:${this.constructor.name}`);
this._bsClientSocket.on(BSClientSocket.E_SOCKET_OPEN, (...args) => this._handleSocketConnected(...args));
this._bsClientSocket.on(BSClientSocket.E_SOCKET_CLOSE, (...args) => this._handleSocketDisconnected(...args));
this._bsClientSocket.on(BSClientSocket.E_SOCKET_ERROR, (...args) => this._handleSocketErrored(...args));
this._bsClientSocket.on(BSClientSocket.E_SOCKET_MESSAGE, (...args) => this._handleSocketMessaged(...args));
}
// region getters & setters
// region isConnected (get)
/**
*
* @return {boolean}
*/
get isConnected() {
return this._bsClientSocket.isConnected;
}
// endregion
// endregion
// region event handlers
// region handle connected, disconnected, & errored
/**
*
* @private
*/
_handleSocketConnected() {
this.sendClientHandshake();
this._bsClientBush.postConnect();
}
/**
*
* @param {number} disconnectCode
* @private
*/
_handleSocketDisconnected({ disconnectCode }) {
this._bsClientBush.postDisconnect(disconnectCode);
this._logger('socket closed');
}
/**
*
* @private
*/
_handleSocketErrored() {
this._bsClientBush.errored();
}
// endregion
/**
*
* @param {BotSocket.Protocol.Messages.RequestMessage} message
*
* @private
*/
_handleSocketMessaged({ message }) {
this._logger('new message', message);
switch (message.request) {
case 'handshake':
this._processServerHandshake((/** @type {BotSocket.Protocol.Messages.ServerHandshake} */ message).data);
break;
case 'render-letter':
this._processRenderLetterRequest((/** @type {BotSocket.Protocol.Messages.RenderLetter} */ message).data);
break;
default:
throw new UnsupportedRequestTypeException(message);
}
}
// endregion
// region register & deregister leafs
/**
* Registers a {@link BSClientLeaf}.
*
* Returns this `CompositeBSClient` to allow to chaining.
*
* @param {BSClientLeaf} leaf
*
* @return {CompositeBSClient}
*/
registerLeaf(leaf) {
this._bsClientBush.registerLeaf(leaf);
return this;
}
/**
* Deregisters a {@link BSClientLeaf}.
*
* Returns this `CompositeBSClient` to allow to chaining.
*
* @param {BSClientLeaf} leaf
*
* @return {CompositeBSClient}
*/
deregisterLeaf(leaf) {
this._bsClientBush.deregisterLeaf(leaf);
return this;
}
// endregion
/**
*
* @param {number} [code=3001] the closing code. default code is 3001, which means don't reconnect automatically
*
* @deprecated in favor of the {@link #disconnect disconnect} method.
*/
closeSocket(code = 3001) {
this._bsClientBush.preDisconnect(code);
this._bsClientSocket.close(code);
}
/**
* Disconnects from the BotSocket server by closing the socket.
*
* @param {number} [code=3001] the closing code. default code is 3001, which means don't reconnect automatically
*
* @return {CompositeBSClient}
*/
disconnect(code = 3001) {
this._bsClientBush.preDisconnect(code);
this._bsClientSocket.close(code);
return this;
}
/**
* Connects to the BotSocket server by opening a new socket.
*
* @return {CompositeBSClient}
*/
connect() {
this._bsClientBush.preConnect(false);
this._bsClientSocket.connect();
return this;
}
/**
* Reconnects to the BotSocket server by opening a new socket.
*
* @return {CompositeBSClient}
*/
reconnect() {
this._bsClientBush.preConnect(true);
this._bsClientSocket.connect();
return this;
}
/**
* Sends a query message to the BotSocket server.
*
* The query message will be supplemented by any registered leafs that implement the
* {@link BSClientLeaf#supplementStaMPQuery BSClientLeaf.supplementStaMPQuery} method.
*
* The query's `data.senderId` property will be the default user id that was
* provided by the BotSocket server as part of it's handshaking, unless overridden
* by a registered `leaf`.
*
* @param {string} query
* @param {string} [text=query]
* @param {StaMP.Protocol.Messages.StandardisedQueryMessageData|Object} [data={}]
*
* @see {@link BSClientLeaf#supplementStaMPQuery BSClientLeaf.supplementStaMPQuery}
*/
sendQuery(query, text = query, data = {}) {
this._sendQuery(this._supplementStaMPQuery({
$StaMP: true,
type: 'query',
from: 'user',
query,
text,
data: Object.assign({ senderId: this._defaultUserId }, data),
timezone: null
}));
}
/**
* Actually sends a query message to the BotSocket server.
*
* @param {StaMP.Protocol.QueryMessage} queryMessage
* @private
*/
_sendQuery(queryMessage) {
(/** @type {BotSocket.ClientSocket} */this._bsClientSocket).sendMessageToServer(
'submit-query',
queryMessage
);
}
/**
* Sends an event message to the BotSocket server.
*
* The event message will be supplemented by any registered leafs that implement the
* {@link BSClientLeaf#supplementStaMPEvent BSClientLeaf.supplementStaMPEvent} method.
*
* The event's `data.senderId` property will be the default user id that was
* provided by the BotSocket server as part of it's handshaking, unless overridden
* by a registered `leaf`.
*
* @param {string} event
* @param {Object} [payload={}]
* @param {StaMP.Protocol.Messages.StandardisedEventMessageData|Object} [data={}]
*
* @see {@link BSClientLeaf#supplementStaMPEvent BSClientLeaf.supplementStaMPEvent}
*/
sendEvent(event, payload = {}, data = {}) {
this._sendEvent(this._supplementStaMPEvent({
$StaMP: true,
type: 'event',
from: 'user',
event,
payload,
data: Object.assign({ senderId: this._defaultUserId }, data),
timezone: null
}));
}
/**
* Actually sends an event message to the BotSocket server.
*
* @param {StaMP.Protocol.EventMessage} eventMessage
* @private
*/
_sendEvent(eventMessage) {
(/** @type {BotSocket.ClientSocket} */this._bsClientSocket).sendMessageToServer(
'submit-event',
eventMessage
);
}
/**
* Sends a handshake message to the BotSocket server.
*/
sendClientHandshake() {
this._sendClientHandshake(this._supplementClientHandshake({ userId: this._defaultUserId }));
}
/**
* Actually sends a handshake message to the BotSocket server.
*
* @param {BotSocket.Protocol.Messages.ClientHandshakeData} clientHandshake
*
* @private
*/
_sendClientHandshake(clientHandshake) {
(/** @type {BotSocket.ClientSocket} */this._bsClientSocket).sendMessageToServer(
'handshake',
clientHandshake
);
}
/**
* Supplements the data that's going to be sent as part of a BotSocket `ClientHandshake`.
*
* @param {BotSocket.Protocol.Messages.ClientHandshakeData} clientHandshake
*
* @return {BotSocket.Protocol.Messages.ClientHandshakeData}
* @private
*/
_supplementClientHandshake(clientHandshake) {
return this._bsClientBush.supplementClientHandshake(clientHandshake);
}
/**
* Supplements a StaMP query message that's going to be sent to the BotSocket server.
*
* @param {StaMP.Protocol.QueryMessage} query
*
* @return {StaMP.Protocol.QueryMessage}
* @private
*/
_supplementStaMPQuery(query) {
return this._bsClientBush.supplementStaMPQuery(query);
}
/**
* Supplements a StaMP event message that's going to be sent to the BotSocket server.
*
* @param {StaMP.Protocol.EventMessage} event
*
* @return {StaMP.Protocol.EventMessage}
* @private
*/
_supplementStaMPEvent(event) {
return this._bsClientBush.supplementStaMPEvent(event);
}
/**
* Processes the data provided by the BotSocket server as part of it's handshaking.
*
* @param {BotSocket.Protocol.Messages.ServerHandshakeData} serverHandshake
* @private
*/
_processServerHandshake(serverHandshake) {
this._defaultUserId = serverHandshake.userId;
this._bsClientBush.processServerHandshake(serverHandshake);
this._bsClientBush.postHandshake();
}
/**
* Processes a received `render-letter` BotSocket request message.
*
* @param {BotSocket.Protocol.Messages.RenderLetterData} renderLetterData
* @private
*/
_processRenderLetterRequest(renderLetterData) {
this._bsClientBush.processRenderLetterRequest(renderLetterData);
}
}
module.exports = CompositeBSClient;