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state_dumping_runner.py
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state_dumping_runner.py
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import importlib
import json
from random import *
from sys import *
##############################################
# Parameters
##############################################
HANDS_TO_PLAY = 1000
BIG_BLIND = 10
HAND_MAX = 9
STACK = 300
GAME_STATE = []
##############################################
# Helper functions
##############################################
def message(kind, msg):
print "### POKER( %s ): %s" % (kind, msg)
def winnings(hand, bet):
payment = [0, 0, 0]
[(h1, b1, i1), (h2, b2, i2), (h3, b3, i3)] = \
sorted(zip(hand, bet, range(3)), reverse=True)
if h1 == h2 == h3:
return payment
if h1 == h2:
payment[i1] = b3 / 2
payment[i2] = b3 / 2
payment[i3] = -b3
return payment
payment[i1] = b2 + b3
payment[i2] = -b2
payment[i3] = -b3
return payment
def valid_bet(bet, min, max):
return bet in range(min, max + 1, 1)
def hand_not_finished(player_in_game):
[p1, p2, p3] = player_in_game
return (p1 and p2) or (p1 and p3) or (p2 and p3)
def create_players(names):
players = []
i = 0
for name in names:
players += [importlib.import_module(name).Player()]
try:
players[i].name(i)
except:
pass
i += 1
return players
##############################################
# Game
##############################################
def game(names):
scores = [0, 0, 0]
message("START GAME", str(names))
players = create_players(names)
for i in range(HANDS_TO_PLAY):
message("HAND START", str(i + 1))
scores = play_hand(players, scores)
s = ""
for i in range(3):
s += names[i] + "(" + str(scores[i]) + ") "
message("GAME RESULT", s)
return scores
def play_hand(players, scores):
# stan gry
hand = [randint(0, HAND_MAX), randint(0, HAND_MAX), randint(0, HAND_MAX)] # wylosowane karty
# hand = [randint(0, HAND_MAX)]*3
in_game = [True, True, True] # czy gracz pozostaje w grze
bet = [0, 0, 0] # wartosci licytacji
result = [0, 0, 0] # bilans rozdania
round_state = [] # zapisuj stan rundy w celu dalszej analizy
print 'hand', hand
round_state.extend(hand[:])
# rozdaj karty
for i in range(3):
try:
players[i].hand(hand[i])
except IOError:
message("EXCEPTION", "players[%i].hand()" % i)
# pierwsza runda licytacji - obstawianie
for i in range(3):
try:
bet[i] = players[i].bet1(BIG_BLIND)
if not valid_bet(bet[i], BIG_BLIND, STACK):
bet[i] = BIG_BLIND
in_game[i] = False
hand[i] = None
except IOError:
message("EXCEPTION", "players[%i].bet1()" % i)
best_bet1 = max(bet)
print 'bet1', bet
round_state.extend(bet[:])
# pierwsza runda licytacji - info o obstawianiu
for i in range(3):
try:
players[i].bet1_info(bet)
except IOError:
message("EXCEPTION", "players[%i].bet1_info()" % i)
# pierwsza runda licytacji - sprawdzanie
if hand_not_finished(in_game):
for i in range(3):
if in_game[i] and bet[i] != best_bet1:
try:
calls = players[i].call1(best_bet1)
if calls:
bet[i] = best_bet1
else:
in_game[i] = False
hand[i] = None
except IOError:
message("EXCEPTION", "players[%i].call1()" % i)
print 'call1', in_game
round_state.extend(in_game[:])
# pierwsza runda licytacji - info o graczach w grze
for i in range(3):
try:
players[i].call1_info(in_game)
except:
message("EXCEPTION", "players[%i].call1_info()" % i)
# druga runda licytacji - obstawianie
if hand_not_finished(in_game):
for i in range(3):
if in_game[i]:
try:
bet[i] = players[i].bet2(best_bet1)
if bet[i] not in range(best_bet1, STACK + 1, 1):
bet[i] = best_bet1
in_game[i] = False
hand[i] = None
except IOError:
message("EXCEPTION", "players[%i].bet2()" % i)
best_bet2 = max(bet)
print 'bet2', bet
round_state.extend(bet[:])
# druga runda licytacji - info o obstawianiu
for i in range(3):
try:
players[i].bet2_info(bet)
except:
message("EXCEPTION", "players[%i].bet2_info()" % i)
# druga runda licytacji - sprawdzanie
if hand_not_finished(in_game):
for i in range(3):
if in_game[i] and bet[i] != best_bet2:
try:
calls = players[i].call2(best_bet2)
if calls:
bet[i] = best_bet2
else:
in_game[i] = False
hand[i] = None
except IOError:
message("EXCEPTION", "players[%i].call2()" % i)
print 'call2', in_game
round_state.extend(in_game[:])
# druga runda licytacji - info o o graczach w grze
for i in range(3):
try:
players[i].call2_info(in_game)
except:
message("EXCEPTION", "players[%i].call2_info()" % i)
# okazanie kart
for i in range(3):
try:
if hand_not_finished(in_game):
players[i].showdown(hand)
else:
players[i].showdown([None, None, None])
except IOError:
message("EXCEPTION", "players[%i].showdown()" % i)
# podsumowanie
for i in range(3):
try:
result = winnings(hand, bet)
players[i].result(result)
except IOError:
message("EXCEPTION", "players[%i].result()" % i)
for i in range(3):
scores[i] += result[i]
print 'result', result
round_state.extend(result[:])
GAME_STATE.append(round_state)
return scores
##############################################
# Main
##############################################
if __name__ == "__main__":
seed()
if len(argv) < 4:
print "Invocation:"
print " game player1 player2 player3"
exit()
scores = game(argv[1:4])
print "Saving game state"
with open("GAME_STATES.out", "w") as text_file:
text_file.write(json.dumps(GAME_STATE))
print "Game state saved!"
print scores