Maze Builder is open source under the MIT License.
Issues are disabled on the GitHub repo. Please make a pull request summarizing the changes and improvements. For example, visit the the PRs page. In the PR summary, add two sections, one for Summary where the maze-generating algorithm is explained. Adding a picture of the output is encouraged. The second section is Changes where the changes (can use a checklist) are listed.
Adding a new maze algorithm as a script is a good place to start...
- Add the Algorithm Script: Add a script implementing the algorithm under
scripts
. - Write a Test: Add a Catch2 test to the "maze builder lib" tests under
tests
. - Ensure Consistency: Ensure that the script's output and the test's output match the exepcted values.
The codebase tries to follow modern C++ coding styles and conventions:
- Smart Pointers: Include
<memory>
and usestd::unique_ptr<T>
orstd::shared_ptr<T>
overmalloc
,free
,new
, anddelete
.- It is okay to do
MyClass* class_ptr = &MyClass::obj;
.
- It is okay to do
- Inline Functions: No use of
inline
on functions.
Verify new shaders work on both OpenGL ES 3.0 and OpenGL Core 3.0 settings.
Use @TODO
in code documentation sparingly. Instead, prefer implementing a fix or test instead.
If you have questions or need help, feel free to reach out by opening a discussion on the Discussions.