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ZDevice.cs
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ZDevice.cs
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namespace ZeroMQ
{
using System;
using System.Threading;
using System.Collections.Generic;
/// <summary>
/// Forwards messages received by a front-end socket to a back-end socket, from which
/// they are then sent.
/// </summary>
/// <remarks>
/// The base implementation of <see cref="ZDevice"/> is <b>not</b> threadsafe. Do not construct
/// a device with sockets that were created in separate threads or separate contexts.
/// </remarks>
public abstract class ZDevice : ZThread
{
/// <summary>
/// The polling interval in milliseconds.
/// </summary>
protected readonly TimeSpan PollingInterval = TimeSpan.FromMilliseconds(500);
/// <summary>
/// The ZContext reference, to not become finalized
/// </summary>
protected readonly ZContext Context;
/// <summary>
/// The frontend socket that will normally pass messages to <see cref="BackendSocket"/>.
/// </summary>
public ZSocket FrontendSocket;
/// <summary>
/// The backend socket that will normally receive messages from (and possibly send replies to) <see cref="FrontendSocket"/>.
/// </summary>
public ZSocket BackendSocket;
/// <summary>
/// You are using ZContext.Current!
/// </summary>
protected ZDevice()
: this (ZContext.Current)
{ }
protected ZDevice(ZContext context)
: base()
{
Context = context;
}
/// <summary>
/// Initializes a new instance of the <see cref="ZDevice"/> class.
/// You are using ZContext.Current!
/// </summary>
/// <param name="frontendSocket">
/// A <see cref="ZSocket"/> that will pass incoming messages to <paramref name="backendSocket"/>.
/// </param>
/// <param name="backendSocket">
/// A <see cref="ZSocket"/> that will receive messages from (and optionally send replies to) <paramref name="frontendSocket"/>.
/// </param>
/// <param name="mode">The <see cref="DeviceMode"/> for the current device.</param>
protected ZDevice(ZSocketType frontendType, ZSocketType backendType)
: this (ZContext.Current, frontendType, backendType)
{ }
/// <summary>
/// Initializes a new instance of the <see cref="ZDevice"/> class.
/// </summary>
/// <param name="frontendSocket">
/// A <see cref="ZSocket"/> that will pass incoming messages to <paramref name="backendSocket"/>.
/// </param>
/// <param name="backendSocket">
/// A <see cref="ZSocket"/> that will receive messages from (and optionally send replies to) <paramref name="frontendSocket"/>.
/// </param>
/// <param name="mode">The <see cref="DeviceMode"/> for the current device.</param>
protected ZDevice(ZContext context, ZSocketType frontendType, ZSocketType backendType)
: base()
{
Context = context;
ZError error;
if (!Initialize(frontendType, backendType, out error))
{
throw new ZException(error);
}
}
protected virtual bool Initialize(ZSocketType frontendType, ZSocketType backendType, out ZError error)
{
error = default(ZError);
/* if (frontendType == ZSocketType.None && backendType == ZSocketType.None)
{
throw new InvalidOperationException();
} /**/
if (frontendType != ZSocketType.None)
{
if (null == (FrontendSocket = ZSocket.Create(Context, frontendType, out error)))
{
return false;
}
FrontendSetup = new ZSocketSetup(FrontendSocket);
}
if (backendType != ZSocketType.None)
{
if (null == (BackendSocket = ZSocket.Create(Context, backendType, out error)))
{
return false;
}
BackendSetup = new ZSocketSetup(BackendSocket);
}
return true;
}
/// <summary>
/// Gets a <see cref="ZSocketSetup"/> for configuring the frontend socket.
/// </summary>
public ZSocketSetup BackendSetup { get; protected set; }
/// <summary>
/// Gets a <see cref="ZSocketSetup"/> for configuring the backend socket.
/// </summary>
public ZSocketSetup FrontendSetup { get; protected set; }
/*/ <summary>
/// Gets a <see cref="ManualResetEvent"/> that can be used to block while the device is running.
/// </summary>
public ManualResetEvent DoneEvent { get; private set; } /**/
/*/ <summary>
/// Gets an <see cref="AutoResetEvent"/> that is pulsed after every Poll call.
/// </summary>
public AutoResetEvent PollerPulse
{
get { return _poller.Pulse; }
}*/
/// <summary>
/// Initializes the frontend and backend sockets. Called automatically when starting the device.
/// If called multiple times, will only execute once.
/// </summary>
public virtual void Initialize()
{
EnsureNotDisposed();
if (FrontendSetup != null) FrontendSetup.Configure();
if (BackendSetup != null) BackendSetup.Configure();
}
/// <summary>
/// Start the device in the current thread. Should be used by implementations of the <see cref="DeviceRunner.Start"/> method.
/// </summary>
/// <remarks>
/// Initializes the sockets prior to starting the device with <see cref="Initialize"/>.
/// </remarks>
protected override void Run()
{
EnsureNotDisposed();
Initialize();
ZSocket[] sockets;
ZPollItem[] polls;
if (FrontendSocket != null && BackendSocket != null)
{
sockets = new ZSocket[] {
FrontendSocket,
BackendSocket
};
polls = new ZPollItem[] {
ZPollItem.Create(FrontendHandler),
ZPollItem.Create(BackendHandler)
};
}
else if (FrontendSocket != null)
{
sockets = new ZSocket[] {
FrontendSocket
};
polls = new ZPollItem[] {
ZPollItem.Create(FrontendHandler)
};
}
else
{
sockets = new ZSocket[] {
BackendSocket
};
polls = new ZPollItem[] {
ZPollItem.Create(BackendHandler)
};
}
/* ZPollItem[] polls;
{
var pollItems = new List<ZPollItem>();
switch (FrontendSocket.SocketType)
{
case ZSocketType.Code.ROUTER:
case ZSocketType.Code.XSUB:
case ZSocketType.Code.PUSH:
// case ZSocketType.Code.STREAM:
pollItems.Add(new ZPollItem(FrontendSocket, ZPoll.In)
{
ReceiveMessage = FrontendHandler
});
break;
}
switch (BackendSocket.SocketType)
{
case ZSocketType.Code.DEALER:
// case ZSocketType.Code.STREAM:
pollItems.Add(new ZPollItem(BackendSocket, ZPoll.In)
{
ReceiveMessage = BackendHandler
});
break;
}
polls = pollItems.ToArray();
} */
// Because of using ZmqSocket.Forward, this field will always be null
ZMessage[] lastMessageFrames = null;
if (FrontendSetup != null) FrontendSetup.BindConnect();
if (BackendSetup != null) BackendSetup.BindConnect();
bool isValid = false;
var error = default(ZError);
try
{
while (!Cancellor.IsCancellationRequested)
{
if (!(isValid = sockets.Poll(polls, ZPoll.In, ref lastMessageFrames, out error, PollingInterval)))
{
if (error == ZError.EAGAIN)
{
Thread.Sleep(1);
continue;
}
if (error == ZError.ETERM)
{
break;
}
// EFAULT
throw new ZException(error);
}
}
}
catch (ZException)
{
// Swallow any exceptions thrown while stopping
if (!Cancellor.IsCancellationRequested)
{
throw;
}
}
if (FrontendSetup != null) FrontendSetup.UnbindDisconnect();
if (BackendSetup != null) BackendSetup.UnbindDisconnect();
if (error == ZError.ETERM)
{
Close();
}
}
/// <summary>
/// Invoked when a message has been received by the frontend socket.
/// </summary>
/// <param name="args">A <see cref="SocketEventArgs"/> object containing the poll event args.</param>
protected abstract bool FrontendHandler(ZSocket socket, out ZMessage message, out ZError error);
/// <summary>
/// Invoked when a message has been received by the backend socket.
/// </summary>
/// <param name="args">A <see cref="SocketEventArgs"/> object containing the poll event args.</param>
protected abstract bool BackendHandler(ZSocket args, out ZMessage message, out ZError error);
/// <summary>
/// Stops the device and releases the underlying sockets. Optionally disposes of managed resources.
/// </summary>
/// <param name="disposing">true to release both managed and unmanaged resources; false to release only unmanaged resources.</param>
protected override void Dispose(bool disposing)
{
if (disposing)
{
if (FrontendSocket != null) FrontendSocket.Dispose();
if (BackendSocket != null) BackendSocket.Dispose();
}
base.Dispose(disposing);
}
}
}