From d11733dc5fe7a40c0c3064a2f98c7006082f3569 Mon Sep 17 00:00:00 2001 From: ampersand38 Date: Tue, 11 Aug 2020 12:37:50 -0400 Subject: [PATCH] Module List documentation --- docs/user_guide/modules_list.md | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/docs/user_guide/modules_list.md b/docs/user_guide/modules_list.md index 3f488868c..133c56385 100644 --- a/docs/user_guide/modules_list.md +++ b/docs/user_guide/modules_list.md @@ -143,6 +143,14 @@ When used in JIP mode, the module can be deleted to stop execution on new JIP cl Outputs SQF code that can be executed to restore the current mission. +## Fire GL + +Orders AI with UGL to fire the currently loaded round at the target position. + +## Fire Launcher + +Orders AI with launcher to fire the currently loaded round at the target position. + ## Fly Height Sets the flying altitude of the attached aircraft relative to the ground. @@ -233,6 +241,10 @@ The range of Auto Seek is based on the unit's spot distance skill with a minimum Teleports players from the selected side, group(s), or individual player(s) to the module's position. If the module is placed on a vehicle, players will be teleported into the vehicle. +## Throw Select + +Orders AI to throw the selected throwable from its inventory at the target position. + ## Toggle Flashlights Toggles the flashlights of all AI units of the given side (or group, when placed on a unit) to the selected state.