From d118828a4386c7bddad046cbab49f41cc4fa40a3 Mon Sep 17 00:00:00 2001 From: z3y Date: Thu, 4 Jul 2024 22:22:28 +0200 Subject: [PATCH] Update README.md --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index 47e1ec4..0b5a3fd 100644 --- a/README.md +++ b/README.md @@ -17,6 +17,8 @@ It generates unique uv2 per mesh, instead of using lightmap UV offsets, which wh ## Limitations +- Nested lightmap groups arent supported yet + - Doesn't work with GPU instancing, since every mesh ends up being unique. Only use with static batching. - Model reimports will break the mesh until packed again.