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yvt edited this page Apr 4, 2014 · 27 revisions

Updating Config Variables

  • Startup Configuration Window's "Advanced" tab
  • Or, type /VARIABLE_NAME VALUE in the chat window

Variables

cg_smp

When this is set to non-zero value, rendering is done in another thread through SMP Renderer. This might improve performance especially on multi-core system, but you might experience increased input latency.

SMP Renderer is somewhat instable, so use it at your own risk.

core_numDispatchQueueThreads

Controls the maximum number of background operation can be done on the same time. Here's a example of "background operations":

  • Ambient Occlusion Rendering
  • Ragdoll Physics
  • Ocean Water Simulation

r_blitFramebuffer

Uses GL_EXT_framebuffer_blit for faster post-processing.

r_colorBits

Not implemented

r_corpseLineCollision

Enables more accurate ragdoll physics sacrificing some CPU time.

r_depthBits

Not implemented

r_highPrec

Uses 30-bit color framebuffer for better quality. Not supported by some older video cards.

r_ignoreGLErrors

Skips OpenGL error detection. Try turning off to improve performance.