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YVT edited this page Dec 3, 2017 · 6 revisions

Applying packaged mods

OpenSpades supports pak files, which consists of .pak or .zip. You can insert it directly into the Resources folder to apply.

How to judge the file if it's a pak files or not

pak files have a specific folder structure in it. You can open them with compression programs such as 7-Zip or Bandizip and see if they have such structure.

It should be like:

  • GFX \ .png
  • Models \ {Modelname} \ .kv6
  • Scripts \ Skin \ {Modelname} \ .as
  • Sounds \ {Modelname} \ .opus or wav

{Modelname} can be SMG, Rifle, Shotgun, Grenade etc.

Image

Applying non-packaged mods

Still, most of the OpenSpades mods aren't pak files. You can apply it manually.

Applying with custom folder

  1. Make a custom folder in Resources directory. (ex. E:\Downloads\OpenSpades-0.0.42\Resources\CupcakesGunMod)
  2. Create the same folder structure as you saw in the .pak file as above. (Gfx, Models, Scripts, Sounds etc)
  3. Insert each of the mod files into the correct folder. (ex. .kv6 into \Models\SMG\, .as into \Scripts\Skin\SMG\)

Applying with self-made *.pak

See Making a custom mod .pak.