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Applying mods
OpenSpades supports pak files, which consists of .pak
or .zip
. You can insert it directly into the Resources
folder to apply.
pak files have a specific folder structure in it. You can open them with compression programs such as 7-Zip
or Bandizip
and see if they have such structure.
It should be like:
-
GFX
\.png
-
Models
\{Modelname}
\.kv6
-
Scripts
\Skin
\{Modelname}
\.as
-
Sounds
\{Modelname}
\.opus
orwav
{Modelname}
can be SMG
, Rifle
, Shotgun
, Grenade
etc.
Still, most of the OpenSpades mods aren't pak files. You can apply it manually.
- Make a custom folder in
Resources
directory. (ex.E:\Downloads\OpenSpades-0.0.42\Resources\CupcakesGunMod
) - Create the same folder structure as you saw in the .pak file as above. (
Gfx
,Models
,Scripts
,Sounds
etc) - Insert each of the mod files into the correct folder. (ex.
.kv6
into\Models\SMG\
,.as
into\Scripts\Skin\SMG\
)
This wiki is in the middle of an update process to match the latest changes of OpenSpades 0.1.2
It may contain outdated, incorrect or incomplete information.
Please contact the repository owner (@yvt) via email or ask a question in the issue tracker if there is any obscure information you are looking for that can't be found in neither the source code nor in this wiki.