Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

When clearing a jam, magazine will be refilled as well #60

Open
tiltedcan opened this issue Jun 18, 2024 · 0 comments
Open

When clearing a jam, magazine will be refilled as well #60

tiltedcan opened this issue Jun 18, 2024 · 0 comments
Labels
bug Something isn't working

Comments

@tiltedcan
Copy link
Collaborator

Describe the bug
When the player character's firearm jams, and the player presses the reload key to clear the jam, the magazine will be refilled to full even though visually a reload of the magazine wasn't performed

To Reproduce
Steps to reproduce the behavior:

  1. Get any weapon to a durability rating low enough for a malfunction to occur
  2. Shoot said weapon until a malfunction/jam occurs
  3. press reload key to clear malfunction
  4. See Issue - magazine will also be refilled without reload being performed

Expected behavior
Clearing malfunctions will not also reload the magazine, round count should stay the same after the malfunction is cleared. Clearing a malfunction and reloading should be separate actions taken by the player

Desktop (please complete the following information):

  • OS: Windows 11 (Atlas OS)
  • OpenXRay Gunslinger Alpha v0.0.1 Hotfix v0.1.13

Additional context
tested with about 15 or so weapons, enough to make me pretty confident that this is a global issue. However there may be edge cases so for data's sake, I tested with AKS74U, AK74M, 1911, mp5, mp5sd, wincheaster 1300, and more but here's a shortlist that definitely exhibit the issue to make testing easier

@tiltedcan tiltedcan added the bug Something isn't working label Jun 18, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

1 participant