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Currently a enum is used to determine what shader uniforms/attributes are allowed, but this makes it inconvenient for the user as they now have to edit the library to make customize. How should we do instead? I like the idea of an enum determining the allowed uniforms/attributes as this catches errors early and ensures the name is the same.
The text was updated successfully, but these errors were encountered:
Currently a enum is used to determine what shader uniforms/attributes are allowed, but this makes it inconvenient for the user as they now have to edit the library to make customize. How should we do instead? I like the idea of an enum determining the allowed uniforms/attributes as this catches errors early and ensures the name is the same.
The text was updated successfully, but these errors were encountered: