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With Cults and Societies being a patch feature, it would be best to skip the character modifier implementation and go right to cults. Shouldn't be hard to force characters to only be a member of one.
The text was updated successfully, but these errors were encountered:
With Cults and Societies being a patch feature, it would be best to skip the character modifier implementation and go right to cults. Shouldn't be hard to force characters to only be a member of one.
The text was updated successfully, but these errors were encountered: