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Some M2s make use of more than just translation for UV coordinate animations. In particular, rotation and scaling are also possible to animate. In order to support proper display of these M2s, we should hook up rotation and scaling tracks in the UV animation logic currently present in M2s.
Progress
Implement rotation support in UV animations
Implement scaling support in UV animations
Find M2 that uses rotation in UV animations and ensure our implementation in Wowser looks right
Find M2 that uses scaling in UV animations and ensure our implementation in Wowser looks right
The text was updated successfully, but these errors were encountered:
Some M2s make use of more than just translation for UV coordinate animations. In particular, rotation and scaling are also possible to animate. In order to support proper display of these M2s, we should hook up rotation and scaling tracks in the UV animation logic currently present in M2s.
Progress
The text was updated successfully, but these errors were encountered: