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Some game images exhibit a black background and lack transparency:
This could be a bug/issue in our usage of libblp from BLPConverter.
libblp
Alternatively it could be an issue with how Spelunker converts a single mipmap to a transparent PNG:
BLP.from(req.resource.data, (blp) => { const mipmap = blp.largest; const png = new PNG({ width: mipmap.width, height: mipmap.height }); png.data = mipmap.rgba; res.type('image/png'); png.pack().pipe(res); });
The text was updated successfully, but these errors were encountered:
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Some game images exhibit a black background and lack transparency:
This could be a bug/issue in our usage of
libblp
from BLPConverter.Alternatively it could be an issue with how Spelunker converts a single mipmap to a transparent PNG:
The text was updated successfully, but these errors were encountered: