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Implement loot tables (properly) #20

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timkurvers opened this issue Aug 12, 2018 · 0 comments
Open
11 tasks

Implement loot tables (properly) #20

timkurvers opened this issue Aug 12, 2018 · 0 comments
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bug Something isn't working enhancement New feature or request

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@timkurvers
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timkurvers commented Aug 12, 2018

Currently, only creature_loot_template and item_loot_template are seemingly implemented correctly.

Loot through gameobject_loot_template is bugged for the vast majority of game objects.

For all loot tables, groups and references need to be handled. The current implementation crashes on reference entries.

This issue tracks implementing all loot tables:

  • Disenchanting (disenchanting_loot_template)
  • Fishing (fishing_loot_template)
  • Game objects (gameobject_loot_template)
  • Item containers (item_loot_template)
  • Mail (mail_loot_template)
  • Milling (milling_loot_template)
  • NPCs (creature_loot_template)
  • Pickpocketing (pickpocketing_loot_template)
  • Prospecting (prospecting_loot_template)
  • Skinning (skinning_loot_template)
  • Spells (spell_loot_template)
@timkurvers timkurvers self-assigned this Aug 12, 2018
@timkurvers timkurvers added bug Something isn't working enhancement New feature or request labels Aug 12, 2018
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