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Singlethreaded event processing for games / event queue #6

@schnapster

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@schnapster

Process events one after another by a single processor, not wildly concurrent as they are now. The current behaviour requires a lot of synchronization and locking which is very hard to maintain.

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component:engineThe wolfia game engine is a central component for running gamessize:LCan probably be done in a month or two

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