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main.py
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import config # should always be first
import cocos
import pyglet
#import cocos.euclid as eu
import math
import level
import common
import spritesystem
import jumper
from cocos.director import director as dtor
from inputmanager import inputmanager as in_man
def main():
# Initialize Director
window = dtor.init(width=config.WIDTH,
height=config.HEIGHT,
caption=config.TITLE,
fullscreen=config.FS,
resizable=False,
do_not_scale=True,
)
window.set_exclusive_mouse(True)
# Initialize the InputManager
in_man.init()
in_man.bind(config.PLAYER_1)
print config.WIDTH, config.HEIGHT
"""
main_scene = cocos.scene.Scene()
sm = cocos.layer.ScrollingManager()
sm.scale = config.SCALE
tile_map = cocos.tiles.load('logic-map-1.tmx')
structure = tile_map['Structure']
sm.add(structure, z=0, name='structure')
el = en.EntityLayer(map=structure)
sm.add(el, z=1)
player = en.Entity()
robot = en.get_blocky_image('animated-robot.png')
robot = pyglet.image.ImageGrid(robot, 1, 3)
seq = robot.texture_sequence
robo_anim = pyglet.image.Animation.from_image_sequence(seq, 0.1)
player.add_component(comp.SpriteComponent(robo_anim))
player.add_component(comp.MapColliderComponent())
player.add_component(comp.PhysicsComponent())
player.add_component(comp.Jumper())
player.position = 24, 32
el.add_entity(player)
el.to_track = player
main_scene.add(sm, name='Scroller')
def track_player(dt, *args, **kwargs):
sm.set_focus(*player.position)
#main_scene.schedule(track_player)
dtor.interpreter_locals['el'] = el
"""
img = pyglet.resource.image('contrast-robot.png')
img = pyglet.image.ImageGrid(img, 1, 3)
seq = img.texture_sequence
#walk_anim = seq.get_animation(0.2)
walk_anim = pyglet.image.Animation.from_image_sequence(seq, 0.1)
stand_anim = pyglet.image.Animation.from_image_sequence(seq[:1], 0.1)
anim = jumper.JumperAnimation()
anim.walk_right = walk_anim
anim.walk_left = walk_anim.get_transform(flip_x=True)
anim.stand_right = stand_anim
anim.stand_left = stand_anim.get_transform(flip_x=True)
print 'walk_anim: {}'.format(walk_anim)
tile_map = cocos.tiles.load('logic-map-1.tmx')
first_level = level.Level()
first_level.foreground = tile_map['Structure']
# build out level
db = first_level.database
e_1 = db.new_entity()
sc = spritesystem.Sprite()
sc.sprite = cocos.sprite.Sprite(walk_anim, opacity=250)
first_level.sprites.add(sc.sprite)
pos = common.Position()
pos.x = 100
pos.y = 100
db.add_component(e_1, pos)
db.add_component(e_1, sc)
db.add_component(e_1, common.Velocity())
db.add_component(e_1, common.PlayerInput(1))
db.add_component(e_1, common.RectCollider(collide_with_map=True))
db.add_component(e_1, jumper.Jumper(jump=350))
db.add_component(e_1, anim)
first_level.systems.add_system(jumper.JumperSystem(), 0)
first_level.systems.add_system(jumper.WalkerSystem(), 1)
first_level.systems.add_system(common.VelocitySystem(), 3)
first_level.systems.add_system(common.GravitySystem(), 2)
first_level.systems.add_system(common.RectColliderTrackerSystem(), 4)
first_level.systems.add_system(common.MapCollisionSystem(), 5)
first_level.systems.add_system(jumper.JumperAnimationSystem(), 6)
first_level.systems.add_system(spritesystem.SpriteTrackerSystem(), 7)
first_level.systems.add_system(common.PlayerViewTrackerSystem(), 8)
pyglet.gl.glClearColor(*config.BG_COLOR)
dtor.set_show_FPS(config.SHOW_FPS)
dtor.run(first_level)
if __name__ == '__main__':
main()