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//! Creates an arrow from start point \a p0 to end point \a p1 and returns it as a Path2d. The arrow head can be shaped with parameters \a thickness, \a width, \a length and \a concavity.
//! Creates an arrow from start point \a x0, \a y0 to end point \a x1, \a y1 and returns it as a Path2d. The arrow head can be shaped with parameters \a thickness, \a width, \a length and \a concavity.
//! Creates an Archimedean spiral at \a center and returns it as a Path2d. The spiral runs from \a innerRadius to \a outerRadius and the radius will increase by \a spacing every full revolution.
//! Returns whether the point \a pt is contained within the boundaries of the Path2d. If \a evenOddFill is \c true (the default) then Even-Odd fill rule is used, otherwise, the Winding fill rule is applied.
//! Pops the current color mask, which enables and disables writing of frame buffer color components.
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voidpopColorMask( bool forceRestore = false );
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//! Returns the current color mask, which enables and disables writing of frame buffer color components. Default is \c GL_TRUE for all 4 components (red, green, blue, alpha).
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glm::bvec4 getColorMask();
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//! Set the current stencil mask, which controls the front and back writing of individual bits in the stencil planes (front and back).
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voidstencilMask( GLuint mask );
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//! Set the current stencil mask, which controls the front and back writing of individual bits in the stencil planes (front and back).
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voidstencilMask( GLuint front, GLuint back );
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//! Push the current stencil mask, which controls the front and back writing of individual bits in the stencil planes (front and back).
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voidpushStencilMask( GLuint mask );
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//! Push the current stencil mask, which controls the front and back writing of individual bits in the stencil planes (front and back).
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voidpushStencilMask( GLuint front, GLuint back );
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//! Pops the current stencil mask, which controls the front and back writing of individual bits in the stencil planes (front and back).
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voidpopStencilMask( bool forceRestore = false );
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//! Returns the current stencil mask, which controls the front and back writing of individual bits in the stencil planes (front and back).
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