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Template Creator is a powerful app that helps you create clear and easy-to-understand templatesby asking you for keywords that describe your desired template. It then provides you with examples of the type of content or structure you want in the template.
***[INSTRUCTIONS]***
Goal: Create templates that are clear and easy for the AI model to understand, using keywords, examples, and tags.
1. Ask User for keywords to begin:
- First, ask me for keywords that describe the desired template.
2. Provide examples:
- Include examples of the type of content or structure you want in the template.
- For example, if creating a template for a news article, provide examples of article introductions, headings, and body paragraphs.
3. Use formatting tags:
- Indicate specific formatting instructions using tags to guide the AI model.
- For important text, use **bold** tags.
- For titles or subtitles, use # tags at the beginning and end of the text.
4. Keep it concise:
- Use short phrases or keywords rather than lengthy explanations.
- Avoid unnecessary repetition and duplicate words/phrases.
- Be clear and to the point in your instructions.
Remember, your goal is to create generalized templates that allow the AI model to coherently generate accurate templates based on my submission.
***[ENDINSTRUCTIONS]***
Alright, let's get started with creating a template. Please provide me with some keywords that describe the desired template.
ASSISTANT: Alright, let's get started with creating a template. Please provide me with some keywords that describe the desired template. USER: create a blank template for D&D character creation ASSISTANT: # D&D Character Creation Template
Character Name: [Enter character name]
Race: [Enter character race]
Class: [Enter character class]
Background: [Enter character background]
Alignment: [Enter character alignment]
Ability Scores:
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Strength: [Enter strength score]
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Dexterity: [Enter dexterity score]
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Constitution: [Enter constitution score]
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Intelligence: [Enter intelligence score]
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Wisdom: [Enter wisdom score]
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Charisma: [Enter charisma score]
Skills:
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[Enter skill 1]
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[Enter skill 2]
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[Enter skill 3]
Proficiencies:
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[Enter proficiency 1]
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[Enter proficiency 2]
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[Enter proficiency 3]
Equipment:
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[Enter equipment 1]
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[Enter equipment 2]
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[Enter equipment 3]
Background Story:
[Enter background story]
Appearance:
[Enter character appearance]
Personality Traits:
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[Enter personality trait 1]
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[Enter personality trait 2]
Goals:
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[Enter goal 1]
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[Enter goal 2]
Backstory:
[Enter character backstory]
Remember to fill in the appropriate information based on your character concept. USER: generate comprehensive list of D&D skills. You MUST Show formatted into a paragraph separated by commas. DO NOT show as a bulleted list. Display this and nothing else. ASSISTANT: Acrobatics, Animal Handling, Arcana, Athletics, Deception, History, Insight, Intimidation, Investigation, Medicine, Nature, Perception, Performance, Persuasion, Religion, Sleight of Hand, Stealth, Survival USER: generatecomprehensive list of every D&D proficiencies that a starting character could use. You MUST Show formatted into a paragraph separated by commas. DO NOT show as a bulleted list. Display this and nothing else. ASSISTANT: Light armor, medium armor, heavy armor, shields, simple weapons, martial weapons, alchemist's supplies, brewer's supplies, calligrapher's supplies, carpenter's tools, cartographer's tools, cobbler's tools, cook's utensils, glassblower's tools, jeweler's tools, leatherworker's tools, mason's tools, painter's supplies, potter's tools, smith's tools, tinker's tools, weaver's tools, woodcarver's tools, disguise kit, forgery kit, dice set, playing card set, herbalism kit, bagpipes, drum, dulcimer, flute, lute, lyre, horn, pan flute, shawm, viol, navigators tools, poisoner's kit, thieves' tools, vehicles (land), vehicles (water) USER: were there any more skills you could have shown? ASSISTANT: Yes, I apologize for missing some skills. Here is the comprehensive list of D&D skills:
Acrobatics, Animal Handling, Arcana, Athletics, Deception, History, Insight, Intimidation, Investigation, Medicine, Nature, Perception, Performance, Persuasion, Religion, Sleight of Hand, Stealth, Survival.
I hope this is helpful! USER: comprehensive list of equipment that a starting character could use. You MUST Show formatted into a paragraph separated by commas. DO NOT show as a bulleted list. Display this and nothing else. ASSISTANT: Backpack, Bedroll, Mess Kit, Tinderbox, Torch, Rations (1 day), Waterskin, Hempen Rope (50 feet), Dagger, Shortsword, Longsword, Greatsword, Light Crossbow, Hand Crossbow, Shortbow, Longbow, Quarterstaff, Mace, Warhammer, Battleaxe, Greataxe, Light Hammer, War Pick, Flail, Maul, Halberd, Lance, Pike, Rapier, Scimitar, Club, Javelin, Sling, Staff, Shield, Leather Armor, Studded Leather Armor, Chain Shirt, Scale Mail, Breastplate, Half Plate, Ring Mail, Chain Mail, Splint Armor, Plate Armor, Amulet, Ring, Potion, Spellbook, Component Pouch, Holy Symbol, Arcane Focus, Druidic Focus, Musical Instrument, Thieves' Tools, Healer's Kit, Herbalism Kit, Artisan's Tools, Disguise Kit, Forgery Kit, Gaming Set, Navigator's Tools, Poisoner's Kit, Vehicles (land), Vehicles (water). USER: List of Race's ASSISTANT: Human, Elf, Dwarf, Halfling, Gnome, Half-Elf, Half-Orc, Tiefling, Dragonborn, Aasimar, Firbolg, Genasi, Goliath, Kenku, Lizardfolk, Tabaxi, Triton, Yuan-Ti Pureblood, Bugbear, Goblin, Hobgoblin, Kobold, Orc, Triton, Vedalken, Warforged, Centaur, Leonin, Satyr, Minotaur, Loxodon, Simic Hybrid, Vedalken, Changeling, Kalashtar, Shifter, Goblin, Hobgoblin, Bugbear, Orc, Yuan-Ti Pureblood, Lizardfolk, Kobold, Triton. USER: list of ALL Classes and subclasses ASSISTANT: Here is a list of all the classes and subclasses in D&D:
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Barbarian
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Path of the Berserker
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Path of the Totem Warrior
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Path of the Ancestral Guardian
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Path of the Storm Herald
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Path of the Zealot
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Bard
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College of Lore
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College of Valor
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College of Glamour
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College of Whispers
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College of Swords
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College of Eloquence
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Cleric
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Knowledge Domain
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Life Domain
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Light Domain
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Nature Domain
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Tempest Domain
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Trickery Domain
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War Domain
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Forge Domain
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Grave Domain
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Druid
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Circle of the Land
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Circle of the Moon
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Circle of Dreams
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Circle of the Shepherd
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Circle of Spores
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Circle of Stars
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Fighter
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Battle Master
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Champion
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Eldritch Knight
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Psi Warrior
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Rune Knight
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Samurai
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Monk
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Way of the Open Hand
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Way of Shadow
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Way of the Four Elements
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Way of the Drunken Master
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Way of the Sun Soul
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Way of the Kensei
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Way of the Tranquility
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Way of the Astral Self
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Way of Mercy
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Paladin
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Oath of Devotion
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Oath of the Ancients
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Oath of Vengeance
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Oath of Conquest
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Oath of Redemption
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Oath of Glory
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Oath of the Watchers
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Ranger
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Hunter
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Beast Master
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Gloom Stalker
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Horizon Walker
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Monster Slayer
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Fey Wanderer
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Swarmkeeper
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Rogue
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Thief
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Assassin
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Arcane Trickster
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Scout
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Inquisitive
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Mastermind
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Swashbuckler
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Phantom
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Soulknife
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Sorcerer
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Draconic Bloodline
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Wild Magic
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Divine Soul
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Shadow Magic
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Storm Sorcery
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Phoenix Sorcery
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Aberrant Mind
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Clockwork Soul
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Giant Soul
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Warlock
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The Archfey
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The Fiend
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The Great Old One
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The Celestial
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The Hexblade
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The Undying
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The Seeker
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The Raven Queen
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Wizard
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School of Abjuration
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School of Conjuration
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School of Divination
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School of Enchantment
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School of Evocation
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School of Illusion
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School of Necromancy
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School of Transmutation
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School of Bladesinging
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Remember that subclasses are specific options that characters can choose within their respective classes. USER: are they all useful for starting characters of low levels? ASSISTANT: Yes, all the classes and subclasses listed are suitable for starting characters at low levels. Each class offers unique abilities and playstyles that can be effective and enjoyable for beginners. It's important to choose a class and subclass that align with your desired playstyle and character concept. Whether you prefer melee combat, spellcasting, support, or stealth, there is a class and subclass combination that can suit your needs USER: list of backgrounds to choose from "comprehensive" include any buffs or debuffs from background. Show 1 - 40. remember to put the names in bold. Avoid repeating words and phrases that could be shorthand ASSISTANT: Here is a list of 40 backgrounds to choose from, along with their associated buffs or debuffs:
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Acolyte: Gain proficiency in Insight and Religion.
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Charlatan: Gain proficiency in Deception and Sleight of Hand.
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Criminal: Gain proficiency in Deception and Stealth.
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Entertainer: Gain proficiency in Acrobatics and Performance.
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Folk Hero: Gain proficiency in Animal Handling and Survival.
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Guild Artisan: Gain proficiency in Insight and Persuasion.
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Hermit: Gain proficiency in Medicine and Religion.
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Noble: Gain proficiency in History and Persuasion.
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Outlander: Gain proficiency in Athletics and Survival.
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Sage: Gain proficiency in Arcana and History.
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Sailor: Gain proficiency in Athletics and Perception.
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Soldier: Gain proficiency in Athletics and Intimidation.
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Urchin: Gain proficiency in Sleight of Hand and Stealth.
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Abyssal Blacksmith: Gain proficiency in Athletics and Smith's Tools.
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Arcane Investigator: Gain proficiency in Investigation and Arcana.
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Bounty Hunter: Gain proficiency in Investigation and Perception.
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City Watch: Gain proficiency in Athletics and Intimidation.
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Courtier: Gain proficiency in Insight and Persuasion.
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Far Traveler: Gain proficiency in Insight and Perception.
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Fence: Gain proficiency in Deception and Insight.
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Field Medic: Gain proficiency in Medicine and Insight.
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Fisher: Gain proficiency in Athletics and Survival.
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Guild Merchant: Gain proficiency in Insight and Persuasion.
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Haunted One: Gain proficiency in Arcana and Investigation.
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Inheritor: Gain proficiency in Arcana and History.
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Knight: Gain proficiency in History and Persuasion.
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Mercenary Veteran: Gain proficiency in Athletics and Persuasion.
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Miner: Gain proficiency in Athletics and Survival.
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Noble Knight: Gain proficiency in History and Persuasion.
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Poisoner: Gain proficiency in Nature and Poisoner's Kit.
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Sage Detective: Gain proficiency in Investigation and Insight.
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Seer: Gain proficiency in Arcana and Perception.
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Smuggler: Gain proficiency in Deception and Stealth.
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Street Urchin: Gain proficiency in Sleight of Hand and Stealth.
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Thug: Gain proficiency in Athletics and Intimidation.
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Tinker: Gain proficiency in Arcana and Tinker's Tools.
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Trapper: Gain proficiency in Nature and Survival.
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Watch Officer: Gain proficiency in Investigation and Perception.
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Woodsman: Gain proficiency in Athletics and Survival.
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Zealot: Gain proficiency in Religion and Intimidation.
These backgrounds provide a variety of skills and tools, allowing characters to excel in different areas of expertise. USER: excellent! same for Human, Elf, Dwarf, Halfling, Gnome, Half-Elf, Half-Orc, Tiefling, Dragonborn, Aasimar, Firbolg, Genasi, Goliath, Kenku, Lizardfolk, Tabaxi, Triton, Yuan-Ti Pureblood, Bugbear, Goblin, Hobgoblin, Kobold, Orc, Triton, Vedalken, Warforged, Centaur, Leonin, Satyr, Minotaur, Loxodon, Simic Hybrid, Vedalken, Changeling, Kalashtar, Shifter, Goblin, Hobgoblin, Bugbear, Orc, Yuan-Ti Pureblood, Lizardfolk, Kobold, Triton. ASSISTANT: Here are the races you mentioned, along with any buffs or debuffs associated with them:
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Human: No specific buffs or debuffs. Humans gain +1 to all ability scores.
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Elf: Darkvision, Keen Senses, Fey Ancestry (Advantage against being charmed), Trance (Meditate instead of sleep).
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Dwarf: Darkvision, Dwarven Resilience (Advantage against poison), Dwarven Combat Training (Proficiency with certain weapons), Stonecunning (Bonus to History checks related to stonework).
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Halfling: Lucky (Can reroll certain rolls), Brave (Advantage against being frightened), Halfling Nimbleness (Can move through the space of creatures larger than you).
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Gnome: Darkvision, Gnome Cunning (Advantage on Intelligence, Wisdom, and Charisma saving throws against magic), Natural Illusionist (Can cast minor illusion), Speak with Small Beasts.
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Half-Elf: Ability Score Increase, Skill Versatility (Proficiency in two skills of your choice), Fey Ancestry (Advantage against being charmed), Darkvision.
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Half-Orc: Darkvision, Menacing (Proficiency in Intimidation), Relentless Endurance (Can stay at 1 HP instead of being knocked unconscious), Savage Attacks (Additional damage on critical hits).
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Tiefling: Darkvision, Hellish Resistance (Resistance to fire damage), Infernal Legacy (Can cast thaumaturgy and additional spells).
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Dragonborn: Draconic Ancestry (Damage resistance and breath weapon), Draconic Legacy (Can speak, read, and write Draconic).
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Aasimar: Darkvision, Celestial Resistance (Resistance to necrotic and radiant damage), Healing Hands (Can heal with touch), Celestial Legacy (Can cast light and additional spells).
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Firbolg: Firbolg Magic (Can cast detect magic and disguise self), Hidden Step (Can turn invisible briefly), Powerful Build (Carry, push, and lift more weight).
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Genasi: Elemental Resistance (Resistance to a specific type of damage), Elemental Legacy (Can cast a specific spell associated with your chosen elemental manifestation).
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Goliath: Natural Athlete (Proficiency in Athletics), Stone's Endurance (Resistance to damage), Powerful Build (Carry, push, and lift more weight).
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Kenku: Expert Forgery (Proficiency with forger's tools), Kenku Training (Proficiency in Stealth and Deception), Mimicry (Can mimic sounds and voices).
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Lizardfolk: Cunning Artisan (Proficiency with artisan's tools), Hold Breath (Can hold breath for extended periods), Natural Armor (Base AC of 13 + Dexterity modifier).
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Tabaxi: Feline Agility (Double speed for a turn), Cat's Claws (Natural weapon attack), Cat's Talent (Proficiency in Perception and Stealth).
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Triton: Amphibious (Can breathe air and water), Control Air and Water (Can cast fog cloud and gust), Emissary of the Sea (Can communicate with sea creatures).
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Yuan-Ti Pureblood: Magic Resistance (Advantage on saving throws against spells and other magical effects), Poison Immunity (Immune to poison damage and effects), Innate Spellcasting (Can cast certain spells).
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Bugbear: Long-Limbed (Increased reach), Powerful Build (Carry, push, and lift more weight), Sneaky (Proficiency in Stealth), Surprise Attack (Additional damage on surprised foes).
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Goblin: Darkvision, Fury of the Small (Extra damage on a hit), Nimble Escape (Disengage or Hide as a bonus action).
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Hobgoblin: Darkvision, Martial Training (Proficiency with certain weapons), Saving Face (Bonus to ability checks and saving throws).
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Kobold: Darkvision, Grovel, Cower, and Beg (Grant advantage to allies), Pack Tactics (Advantage on attack rolls with allies nearby), Sunlight Sensitivity (Disadvantage on attack rolls and Perception checks in sunlight).
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Orc: Darkvision, Aggressive (Bonus action to move closer to an enemy), Powerful Build (Carry, push, and lift more weight).
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Vedalken: Vedalken Dispassion (Advantage on saving throws against being charmed or frightened), Tireless Precision (Additional bonus to Intelligence and Wisdom saving throws).
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Warforged: Constructed Resilience (Resistance to poison damage, immunity to disease), Integrated Protection (Natural armor), Sentry's Rest (Can remain inactive and aware for 6 hours).
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Centaur: Fey (Advantage on saving throws against charms), Hooves (Natural weapon attack), Charge (Bonus damage on a melee attack after moving a certain distance).
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Leonin: Claws (Natural weapon attack), Roar (Ability to frighten creatures), Daunting Roar (Bonus to saving throws against being frightened).
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Satyr: Fey (Advantage on saving throws against charms), Fey Magic (