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| 1 | + |
| 2 | +From: "Coder Infidel" < [email protected]> |
| 3 | + |
| 4 | +Status: R |
| 5 | +X-Status: N |
| 6 | + |
| 7 | +>Okay, I do have a dim memory of knocking enemies unconscious, but not |
| 8 | +>killing |
| 9 | +>them. Perhaps they go unconscious at 0 (or 1 or 2) HP's, and die when HP |
| 10 | +>goes |
| 11 | +>negative? |
| 12 | + |
| 13 | +Yes they do go unconscious at zero, but their health may need to be less |
| 14 | +than -1 for them to die, particularly for powerful monsters. That is why I |
| 15 | +suggested that the monster's strength may have something to do with it. To |
| 16 | +test this, I used a dagger to knock a dragon out and see how low its health |
| 17 | +could go, and it seemed to die approximately when its health got down to |
| 18 | +-12. Since the dragon had 36 strength, it seems that the negative amount may |
| 19 | +be one third of the strength. |
| 20 | + |
| 21 | +>No problem. In the code, I'll recognize a dead 'Monster_actor' when it's |
| 22 | +>double-clicked on, and bring up the dead-body-gump. Perhaps monsters get |
| 23 | +>the |
| 24 | +>lying-down frame (seemed to be the case when I killed a horse last night), |
| 25 | +>but |
| 26 | +>human NPC's get one of the body shapes? |
| 27 | + |
| 28 | +Monsters certainly get the lying-down frame when they are unconscious, but |
| 29 | +the body after they are killed is an entirely different shape. You can tell |
| 30 | +the difference because the dead body has blood on it (or other differences). |
| 31 | +For example a horse is shape 727 but the body is shape 778, frame 1 (shape |
| 32 | +778 frames are bodies for 13 types of monsters). |
| 33 | + |
| 34 | +________________________________________________________________________ |
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| 36 | + |
| 37 | + |
| 38 | +_______________________________________________ |
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| 41 | +http://lists.sourceforge.net/mailman/listinfo/exult-general |
| 42 | + |
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