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AnimationInfo.h
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AnimationInfo.h
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/* -*- C++ -*-
*
* AnimationInfo.h - General image storage class of ONScripter
*
* Copyright (c) 2001-2016 Ogapee. All rights reserved.
* (C) 2015-2016 jh10001 <[email protected]>
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __ANIMATION_INFO_H__
#define __ANIMATION_INFO_H__
#include <SDL.h>
#include <string.h>
typedef unsigned char uchar3[3];
class AnimationInfo{
public:
typedef Uint32 ONSBuf;
enum { TRANS_ALPHA = 1,
TRANS_TOPLEFT = 2,
TRANS_COPY = 3,
TRANS_STRING = 4,
TRANS_DIRECT = 5,
TRANS_PALLETTE = 6,
TRANS_TOPRIGHT = 7,
TRANS_MASK = 8,
#ifdef USE_BUILTIN_LAYER_EFFECTS
TRANS_LAYER = 9
#endif
};
/* variables set from the image tag */
int trans_mode;
unsigned char default_alpha;
#ifdef USE_BUILTIN_LAYER_EFFECTS
int layer_no;
#endif
uchar3 direct_color;
int pallette_number;
uchar3 color;
SDL_Rect orig_pos; // position and size of the image before resizing
SDL_Rect pos; // position and size of the current cell
SDL_Rect affine_pos; // topleft position and width/height for affince transformation
int num_of_cells;
int current_cell;
int direction;
int *duration_list;
uchar3 *color_list;
int loop_mode;
bool is_animatable;
bool is_single_line;
bool is_tight_region; // valid under TRANS_STRING, if false, ruby is parsed
bool is_ruby_drawable;
char *file_name;
char *mask_file_name;
/* Variables from AnimationInfo */
bool visible;
bool abs_flag;
bool affine_flag;
int trans;
char *image_name;
char *surface_name; // used to avoid reloading images
char *mask_surface_name; // used to avoid reloading images
SDL_Surface *image_surface;
unsigned char *alpha_buf;
Uint32 texture_format;
SDL_mutex *mutex;
/* Variables for extended sprite (lsp2, drawsp2, etc.) */
int scale_x, scale_y, rot;
int mat[2][2], inv_mat[2][2];
int corner_xy[4][2];
SDL_Rect bounding_rect;
enum { BLEND_NORMAL = 0,
BLEND_ADD = 1,
BLEND_SUB = 2
};
int blending_mode;
int cos_i, sin_i;
int font_size_xy[2]; // used by prnum and lsp string
int font_pitch[2]; // used by lsp string
int next_time;
int param; // used by prnum and bar
int max_param; // used by bar
int max_width; // used by bar
AnimationInfo();
AnimationInfo(const AnimationInfo &anim);
~AnimationInfo();
AnimationInfo& operator =(const AnimationInfo &anim);
void scalePosXY(int screen_ratio1, int screen_ratio2){
pos.x = orig_pos.x * screen_ratio1 / screen_ratio2;
pos.y = orig_pos.y * screen_ratio1 / screen_ratio2;
};
void scalePosWH(int screen_ratio1, int screen_ratio2){
pos.w = orig_pos.w * screen_ratio1 / screen_ratio2;
pos.h = orig_pos.h * screen_ratio1 / screen_ratio2;
};
void reset();
void deleteImageName();
void setImageName( const char *name );
void deleteSurface(bool delete_surface_name=true);
void remove();
void removeTag();
bool proceedAnimation(int current_time);
void setCell(int cell);
static int doClipping( SDL_Rect *dst, SDL_Rect *clip, SDL_Rect *clipped=NULL );
void blendOnSurface( SDL_Surface *dst_surface, int dst_x, int dst_y,
SDL_Rect &clip, int alpha=255 );
void blendOnSurface2( SDL_Surface *dst_surface, int dst_x, int dst_y,
SDL_Rect &clip, int alpha=255 );
void blendText( SDL_Surface *surface, int dst_x, int dst_y,
SDL_Color &color, SDL_Rect *clip, bool rotate_flag );
void calcAffineMatrix();
static SDL_Surface *allocSurface( int w, int h, Uint32 texture_format );
static SDL_Surface *alloc32bitSurface( int w, int h, Uint32 texture_format );
void allocImage( int w, int h, Uint32 texture_format );
void copySurface( SDL_Surface *surface, SDL_Rect *src_rect, SDL_Rect *dst_rect = NULL );
void fill( Uint8 r, Uint8 g, Uint8 b, Uint8 a );
SDL_Surface *setupImageAlpha( SDL_Surface *surface, SDL_Surface *surface_m, bool has_alpha );
void setImage( SDL_Surface *surface, Uint32 texture_format );
unsigned char getAlpha(int x, int y);
#ifdef USE_SMPEG
void convertFromYUV(SDL_Overlay *src);
#endif
};
#endif // __ANIMATION_INFO_H__