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@beaufortfrancois requested that some small examples be published here showing how to use the new WGSL primitives aimed at AI/ML workloads: shader-f16, DP4A, and soon, subgroups. Could we consider this?
Not sure what would be the most compelling - perhaps something with some visual output, and running a microbenchmark against the fallback WGSL code, assuming the feature is actually supported?