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Classes

ES6 has a nice, formal way of declaring classes. documentation.js handles it well: here are tips for dealing with them.

Document constructor parameters with the class, not the constructor method.

Do:

/**
 * A table object
 * @param {number} width
 * @param {number} height
 */
class Table {
  constructor(width, height) {
    this.width = width;
    this.height = height;
  }
}

Don't:

/** A table object */
class Table {
  /*
   * @param {number} width
   * @param {number} height
   */
  constructor(width, height) {
    this.width = width;
    this.height = height;
  }
}

Class factories: using @lends

Many libraries and frameworks have special 'class constructor methods' that accept an object as an input and return a class with that object's properties as prototype properties. For instance, Dojo has define, React has React.createClass, Ext has Ext.define.

documentation.js can't assume that a method receiving an object will return a class, since many methods don't. Luckily, you can indicate this to the tool with the @lends tag.

For instance in a Dojo-style instantiation:

/**
 * This is the documentation for the created class, a SelectionEngine
 */
const SelectionEngine = declare(
  null,
  /** @lends SelectionEngine */ {
    /**
     * This method will be parsed as SelectionEngine.expandColsTo
     * because the object that contains it has a @lends tag indicating
     * that it will be lended to the SelectionEngine prototype.
     */
    expandColsTo: function(foo, bar, baz) {}
  }
);

The mechanics are:

  • If you're creating a kind of class with a helper function
  • And you provide an object of properties that will be mixed in to the class as one of the arguments to that function
  • Add a tag like /** @lends ClassName */ before that object, and the properties in the object will be correctly assigned to the class's prototype.

Destructuring Parameters

In ES6, you can use destructuring assignment in functions: this lets you quickly write functions that use only some properties of an object. For instance:

function addTheXandYProperties({ x, y }) {
    return x + y;
}

Destructured parameters are unnamed in the code: while we have names for x & y, the function doesn't declare what it will call the object you call this function with. So you must name the parent object of destructured parameters to document them in documentation.js.

So, if you want to add more detailed documentation for properties within destructured params, name the parent object, then prefix property names with the parent object. Here's an example:

/**
 * This method has hierachical params
 * @param {Object} animals different kinds of animals
 * @param {String} animals.fishes number of kinds of fish
 */
function fishesAndFoxes({ fishes, foxes }) {
  return fishes + foxes;
}

Note: documentation.js used to implicitly call those parent objects $0, $1, etc. Starting in documentation.js 4.0.0-rc.1 the more explicit syntax is required.

Object Factories

Libraries like d3 eschew JavaScript's new operator in favor of the 'object factory' or 'module pattern'.

The factory function is a normal function that yields an object. That object has properties. In this case, we don't use the @class tag because we don't use the new operator or modify any object's prototype.

/**
 * area chart generator
 * @returns {chart}
 */
var area = function() {
  /**
   * Run a chart over a given selection
   * @param {Selection} selection
   */
  var chart = function(selection) {
  };
  /**
   * Sets the chart data.
   */
  chart.data = function(_) {
  };
  return chart;
};

Overloaded Methods

Also common in jQuery, d3, and concise JavaScript libraries are getter-setter methods, where you might call thing.size() to get a thing's size and thing.size(10) to set a thing's size to 10.

The best way to document these kinds of methods is by doing it twice:

var theTime;
/**
 * Get the time
 * @returns {Date} the current date
 */
/**
 * Set the time
 * @param {Date} time the current time
 * @returns {undefined} nothing
 */
function getTheTime(time) {
  if (arguments.length === 0) {
    return new Date();
  } else {
    theTime = time;
  }
}

The first documentation describes how you can call getTheTime without any arguments, and the second describes how you can call getTheTime with an argument. documentation will output two documented functions when you use this style.