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Third Party Microphone Audio not Picked Up #20
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is possible to see some screenshots of the pavucontrol of the recording and playback options? |
No problem, I'll send you this tonight. Do you just need those two tabs? Sincerely, David Y. Stephenson On Mon, Jan 27, 2014 at 12:26 PM, Giovanni [email protected] wrote:
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yes, be sure to have selected All Streams |
Under Recording: |
After applying these settings, I could not hear other people's microphones. I also have no NULL Loopback option in the recording tab, I only have two "Monitor of NULL Outputs." I'm not sure what you mean by "microphone device." |
add also gameoverlayui to null output, and etc.. |
OK, I'll try that next. Is it OK that FFMPEG cannot be directed to NULL |
wait, what? no. it's not normal. |
ffmpeg can direct to two different NULL Outputs, but not to NULL Loopback as you originally stated. What should I set it to? |
ffmpeg one of the two null outputs. (they are the same) |
When recording, audio from other individuals in Google Hangouts or Voice chat in Valve's Dota 2 for Linux client is not picked up by the script.
I'm on Ubuntu 13.10. Fiddling with various values in Pulse Audio Volume Control has not resolved the issue.
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