From 8444a90fed5535833e50f6dcf21208054dba48d6 Mon Sep 17 00:00:00 2001 From: Wacton Date: Sat, 27 Jan 2024 10:43:17 +0000 Subject: [PATCH] Update license --- LICENSE | 2 +- README.md | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/LICENSE b/LICENSE index 3d845ceb..3c6c44dd 100644 --- a/LICENSE +++ b/LICENSE @@ -1,6 +1,6 @@ MIT License -Copyright (c) 2022-2023 William Acton +Copyright (c) 2022-2024 William Acton Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal diff --git a/README.md b/README.md index 8dff753b..38b1914f 100644 --- a/README.md +++ b/README.md @@ -43,7 +43,7 @@ This library was initially written for personal projects since existing librarie The goal of this library is to be [accurate, intuitive, and easy to use](#-quickstart). Although performance is not a priority, conversions are only calculated once; when first evaluated (either on access or as part of an intermediate conversion step) the result is stored for future use. -Unicolour is also [extensively tested](Unicolour.Tests), including verification of roundtrip conversions, validation using known colour values, and 100% line coverage and branch coverage. +Unicolour also [extensively tested](Unicolour.Tests), including verification of roundtrip conversions, validation using known colour values, and 100% line coverage and branch coverage. ## 🔆 Installation 1. Install the package from [NuGet](https://www.nuget.org/packages/Wacton.Unicolour/) @@ -62,7 +62,7 @@ Unicolour colour = new(ColourSpace.Rgb255, 192, 255, 238); ``` ## ⚡ Quickstart -The simplest way to get started is to make a `Unicolour` and use it to see how the colour is [represented in a different colour space](#convert-between-colour-and-temperature). +The simplest way to get started is to make a `Unicolour` and use it to see how the colour is [represented in a different colour space](#convert-between-colour-spaces). ```c# var cyan = new Unicolour("#00FFFF"); Console.WriteLine(cyan.Hsl); // 180.0° 100.0% 50.0%