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Changing defaults for profiles (roads etc)? Possible? #553
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I was hoping I could do this numerically, where roads have a certain width in meters or other units, and I can just edit the numbers and see roads update. From the docs: Full disclosure, I come from a C4D background, and not so great at Blender. |
Have found the road profiles after an import? |
Yes, but "after import" means if I need to make 20 tiles to reassemble the city, I need to adjust the profiles in 20 files and hope they're the same, since I can't seem to change them numerically, and instead have to scale them by eyeball. Is this correct? Is there a way to scale them and somehow resave the default that Bl-OSM is pulling in when the import occurs, so that I can set and forget? Thanks |
All you tiles should share the same profile objects. Edit a profile object for one tile and it will be update for the other tiles. |
I'm not sure what you mean. Where is the file containing the profile objects, so I can edit them and have that apply to all future imports? Can we also change the default base mesh resolution for all terrain imports? |
Then I need to import /append them every time I want to use blOSM. Is there no way to change the defaults?? Also how about the base resolution of the terrain. I want a less dense mesh more often than not. |
Save the file with the profiles and use it for your imports. Use the option |
Ratio has preset values we can't change. So its 100% or 25% and down. Can't input 90%, 50%. Isn't the terrain a displacement coming from a heightmap, so we should be able to set polycount to anything really? |
It's an array of points. |
I see. So ratio limitations are a result of what point arrays OSM supplies via API or blender/blOSM is doing something to reduce point count on application of the ratio setting? If you could kindly explain in more than a few words I would know how to proceed or what I am limited to working with in a different way. EG I have a remesh going because 100% is too high and 25% is too low but the remesh is also very slow. |
Hi @vvoovv
Importing a bunch of tiles to make a full city, which is then going to be exported out to FBX.
Is there a way to change the default profile widths so I can make roads a little wider on import, without having to adjust manually for every import I do?
Thanks!
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