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Buildings with roof:type = gabled are missing windows, and the roof color randomly changes (premium) #525
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Hi @3dimka The roof color is set randomlly if it is not defined in the OpenStreetMap data. |
That's true, when the type and color are not set, the attributes are assigned randomly. However, in my example I set the roof explicitly to gabled (image#1), and then to hipped (image#2) |
Textures will be applied to the gabled roofs if you uncheck the option Enable experimental features in the addon preferences. There is a more advanced code in the dev branch that processes the gabled roofs. If you are interested, I can prepare it for the release. |
Hi @hsstud-io Most like it is not mapped in details in OpenStreetMaps. |
I tried importing without the experimental features and realized that I do need the experimental features, for complex hipped roofs and the simplified "import for export" materials. What I did as a temporary fix, I replaced the gabled roofs with hipped in the osm xml file. At least i get the textures, even with the incorrect roof types. If the gabled roofs will end up in a premium release or candidate I will gladly try it. By the way, I found a cute online 3D visualizer which I often use as a reference, in case if you haven't seen it yet: What it does that Blosm seem to be missing is the fences and beaches. maybe this will give you some ideas and inspiration. |
Buildings with roof:type = gabled are missing windows.
And their roof color randomly changes every time I re-import the map.
If I change the roof:type to hipped or flat , the issues are no longer reproducing, so it seems that the gabled roof triggers them.
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