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Saving? #55

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KosmicJ opened this issue Feb 25, 2015 · 3 comments
Open

Saving? #55

KosmicJ opened this issue Feb 25, 2015 · 3 comments

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@KosmicJ
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KosmicJ commented Feb 25, 2015

Is it possible yet to save, if so tell me how.

@deathcap
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@KosmicJ not currently, but this is definitely an important feature I'd like to have.

There are some other existing voxel saving modules out there, e.g. https://github.com/maxogden/voxel-level saves using level.js, but I haven't looked into integrating them yet. Voxel world data could hypothetically be stored in localStorage/indexdb/webfs on the local browser instance. But what I'd really want to do is have the world stored on and accessed from a remote server: GH-26 Server

@stickyfingies
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Any news on this? This is certainly a great repo to play around with and hack on, but it really needs saving. Perhaps you could implement local saves for now, and then once that's done work on a global save server?

Thanks! (I really like this btw 👍 💯 🥇 😄)

@deathcap
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deathcap commented Jan 6, 2021

@stickyfingies No news on this feature (saving), I never did complete it... #26 covers my investigations into connecting voxelmetaverse to a server (almost the same feature) and there was some progress but nothing solid. This was one of the biggest flaws of this project, in my opinion. I focused a lot on the frontend, the UI, neglecting the data model, the backend, needed for persisting the world.

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