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filesystem.c.v
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// Copyright(C) 2021 Lars Pontoppidan. All rights reserved.
// Use of this source code is governed by an MIT license
// that can be found in the LICENSE file.
module sdl
//
// SDL_filesystem.h
//
fn C.SDL_GetBasePath() &char
// get_base_path gets the directory where the application was run from.
//
// This is not necessarily a fast call, so you should call this once near
// startup and save the string if you need it.
//
// **Mac OS X and iOS Specific Functionality**: If the application is in a
// ".app" bundle, this function returns the Resource directory (e.g.
// MyApp.app/Contents/Resources/). This behaviour can be overridden by adding
// a property to the Info.plist file. Adding a string key with the name
// SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the
// behaviour.
//
// Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an
// application in /Applications/SDLApp/MyApp.app):
//
// - `resource`: bundle resource directory (the default). For example:
// `/Applications/SDLApp/MyApp.app/Contents/Resources`
// - `bundle`: the Bundle directory. For example:
// `/Applications/SDLApp/MyApp.app/`
// - `parent`: the containing directory of the bundle. For example:
// `/Applications/SDLApp/`
//
// **Nintendo 3DS Specific Functionality**: This function returns "romfs"
// directory of the application as it is uncommon to store resources outside
// the executable. As such it is not a writable directory.
//
// The returned path is guaranteed to end with a path separator ('\\' on
// Windows, '/' on most other platforms).
//
// The pointer returned is owned by the caller. Please call SDL_free() on the
// pointer when done with it.
//
// returns an absolute path in UTF-8 encoding to the application data
// directory. NULL will be returned on error or when the platform
// doesn't implement this functionality, call SDL_GetError() for more
// information.
//
// NOTE This function is available since SDL 2.0.1.
//
// See also: SDL_GetPrefPath
pub fn get_base_path() &char {
return C.SDL_GetBasePath()
}
fn C.SDL_GetPrefPath(const_org &char, const_app &char) &char
// get_pref_path gets the user-and-app-specific path where files can be written.
//
// Get the "pref dir". This is meant to be where users can write personal
// files (preferences and save games, etc) that are specific to your
// application. This directory is unique per user, per application.
//
// This function will decide the appropriate location in the native
// filesystem, create the directory if necessary, and return a string of the
// absolute path to the directory in UTF-8 encoding.
//
// On Windows, the string might look like:
//
// `C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\`
//
// On Linux, the string might look like:
//
// `/home/bob/.local/share/My Program Name/`
//
// On Mac OS X, the string might look like:
//
// `/Users/bob/Library/Application Support/My Program Name/`
//
// You should assume the path returned by this function is the only safe place
// to write files (and that SDL_GetBasePath(), while it might be writable, or
// even the parent of the returned path, isn't where you should be writing
// things).
//
// Both the org and app strings may become part of a directory name, so please
// follow these rules:
//
// - Try to use the same org string (_including case-sensitivity_) for all
// your applications that use this function.
// - Always use a unique app string for each one, and make sure it never
// changes for an app once you've decided on it.
// - Unicode characters are legal, as long as it's UTF-8 encoded, but...
// - ...only use letters, numbers, and spaces. Avoid punctuation like "Game
// Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
//
// The returned path is guaranteed to end with a path separator ('\\' on
// Windows, '/' on most other platforms).
//
// The pointer returned is owned by the caller. Please call SDL_free() on the
// pointer when done with it.
//
// `org` the name of your organization
// `app` the name of your application
// returns a UTF-8 string of the user directory in platform-dependent
// notation. NULL if there's a problem (creating directory failed,
// etc.).
//
// NOTE This function is available since SDL 2.0.1.
//
// See also: SDL_GetBasePath
pub fn get_pref_path(const_org &char, const_app &char) &char {
return C.SDL_GetPrefPath(const_org, const_app)
}