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How should unit test work? Should we try to load resulting velf with something like uvloader and test bytes in memory? So to ensure relocs apply correctly, for example.
Ex: we fixed a bug with some layout/alignment. The test would be the input ELF, and we have a GM output velf and the generated velf. Then we just check that the offsets of the sections match and the order of the sections match.
Unit tests and regressions would be nice.
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