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It seems that with a window.devicePixelRatio === 2, luma renders into the lower-left corner of the canvas unless you explicitly set for example WebGLDevice.create({ useDevicePixels: false });.
I haven't tested with other kinds of devices etc.
The text was updated successfully, but these errors were encountered:
Is this on master or 9.0? There has been a fix related to rendering in lower-left corner on master. Probably one of the below PRs, might be possible to backport and put up a PR on 9.0-release.
It seems that with a
window.devicePixelRatio === 2
, luma renders into the lower-left corner of the canvas unless you explicitly set for exampleWebGLDevice.create({ useDevicePixels: false });
.I haven't tested with other kinds of devices etc.
The text was updated successfully, but these errors were encountered: