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question: outline posteffect #1460
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I believe the multi-pass rendering system was removed (it was moved from core to just being an example in #1278). However, the fragment shader is the core of the technique anyway. |
There was a big push in luma.gl 8.0 to simplify the luma.gl codebase. In retrospect, I think removing the multi step rendering system might have been a step too far. I could certainly see it come back in e.g. the I'd be supportive if someone made a PR around this, and would also be very interested in seeing new post processing effects added to the library. |
@JannikGM Thanks. and i think you are right. For now i dropped deck.gl because it was getting complicating on too many levels. |
@farfromrefug That looks great! Would be interested in hearing what complications you hit. We are always trying to make our libraries easier to use. The main vis.gl user base is on deck.gl and loaders.gl where we tend to respond to issues quickly and we do weekly patches with fixes for user reported issues. There is a relatively limited subset of the user base that needs to work directly with luma.gl. FWIW - loaders.gl is designed to be framework independent, so if you need to load other geospatial formats into your three.js app, feel free to take a look. Would be great to see THREE.js apps using loaders.gl. |
@ibgreen sure i van explain a bit more. first thanks for your comment on loaders. I actually use them already to parse peaks data from maptiler mvt tiles! Now if you are interested there are many things you could take from what we are doing in geo-three:
you can see that by enabling map mode in my example. it uses it all. |
First sorry if it is not the right place to start. I could not find a better place.
I am looking at porting this oultine posteffect(code) to luma .
Though i feel pretty lost in luma passes system. Is there any tutorial or easy example which would give me a good starting point to port this?
THanks
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