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coder.h
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coder.h
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/*****
* coder.h
* Andy Hammerlindl 2004/11/06
*
* Handles encoding of syntax into programs. It's methods are called by
* abstract syntax objects during translation to construct the virtual machine
* code.
*****/
#ifndef CODER_H
#define CODER_H
#include "errormsg.h"
#include "entry.h"
#include "types.h"
#include "record.h"
#include "frame.h"
#include "program.h"
#include "util.h"
#include "modifier.h"
#include "inst.h"
namespace trans {
using sym::symbol;
using types::ty;
using types::function;
using types::record;
using vm::bltin;
using vm::inst;
using vm::item;
#ifdef DEBUG_BLTIN
void assertBltinLookup(inst::opcode op, item it);
#endif
// Labels used by the coder class to denote where in the code a jump
// instruction should go to. Label can be used before their exact location is
// known.
// Declared outside of the coder class, so that it can be declared in exp.h.
struct label_t : public gc {
vm::program::label location;
vm::program::label firstUse;
// Most labels are used only once, and so we optimize for that case. We do,
// however, have to handle labels which are used multiple times (such as
// break locations in a loop), and so a useVector is allocated to store
// these if necessary.
typedef mem::vector<vm::program::label> useVector;
useVector *moreUses;
// Only the constructor is defined. Everything else is handles by methods
// of the coder class.
label_t() : location(), firstUse(), moreUses(0) {}
};
typedef label_t *label;
class coder {
// The frame of the function we are currently encoding. This keeps
// track of local variables, and parameters with respect to the stack.
frame *level;
// The frame of the enclosing record that the "this" expression yields. ie.
// the highest frame that is a record, not a function.
frame *recordLevel;
// The type of the enclosing record. Also needed for the "this" expression.
record *recordType;
// Are we translating a codelet?
bool isCodelet;
// The lambda being constructed. In some cases, this lambda is needed
// before full translation of the function, so it is stored,
// incomplete, here.
vm::lambda *l;
// The type of the function being translated.
const function *funtype;
// The enclosing environment. Null if this is a file-level module.
coder *parent;
// The mode of encoding, either static or dynamic. sord is used as an
// acronym for Static OR Dynamic.
// Once something is static, no amount of dynamic modifiers can change
// that, so once a stack is EXPLICIT_STATIC, additional modifiers will
// be pushed on as EXPLICIT_STATIC.
modifier sord;
std::stack<modifier> sord_stack;
// What permissions will be given to a new access.
// TODO: Ensure private fields don't show up calling lookup for a
// record.
permission perm;
// The function code as its being written. Code points to next place in
// array to write.
vm::program *program;
// Some loops allocate nested frames, in case variables in an
// iteration escape in a closure. This stack keeps track of where the
// pushframe instructions are, so the size of the frame can be encoded.
std::stack<vm::program::label> pushframeLabels;
// Loops need to store labels to where break and continue statements
// should pass control. Since loops can be nested, this needs to
// be stored as a stack. We also store which of the loops are being encoded
// with an additional frame for variables. This is needed to know if the
// break and continue statements need to pop the frame.
struct loopdata_t : gc {
label continueLabel;
label breakLabel;
bool pushedFrame;
loopdata_t(label c, label b)
: continueLabel(c), breakLabel(b), pushedFrame(false) {}
};
mem::stack<loopdata_t> loopdata;
// Current File Position
position curPos;
public:
// Define a new function coder. If reframe is true, this gives the function
// its own frame, which is the usual (sensible) thing to do. It is set to
// false for a line-at-a-time codelet, where variables should be allocated in
// the lower frame.
coder(position pos,
string name, function *t, coder *parent,
modifier sord = DEFAULT_DYNAMIC,
bool reframe=true);
// Start encoding the body of the record. The function being encoded
// is the record's initializer.
coder(position pos,
record *t, coder *parent, modifier sord = DEFAULT_DYNAMIC);
coder(position pos,
string name, modifier sord = DEFAULT_DYNAMIC);
coder(const coder&);
/* Add a static or dynamic modifier. */
void pushModifier(modifier s)
{
/* Default setting should only be used in the constructor. */
assert(s != DEFAULT_STATIC && s != DEFAULT_DYNAMIC);
/* Non-default static overrules. */
if (sord != EXPLICIT_STATIC)
sord = s;
sord_stack.push(sord);
}
/* Tests if encoding mode is currently static. */
bool isStatic()
{
switch(sord) {
case DEFAULT_STATIC:
case EXPLICIT_STATIC:
return true;
case DEFAULT_DYNAMIC:
case EXPLICIT_DYNAMIC:
return false;
default:
assert(False);
return false;
}
}
/* Remove a modifier. */
void popModifier()
{
assert(!sord_stack.empty());
sord_stack.pop();
assert(!sord_stack.empty());
sord = sord_stack.top();
}
/* Set/get/clear permissions. */
void setPermission(permission p)
{
perm = p;
}
permission getPermission()
{
return perm;
}
void clearPermission()
{
perm = DEFAULT_PERM;
}
// Says what the return type of the function is.
ty *getReturnType() {
return funtype->result;
}
bool isRecord();
// Creates a new coder to handle the translation of a new function.
coder newFunction(position pos,
string name, function *t, modifier sord=DEFAULT_DYNAMIC);
// Creates a new record type.
record *newRecord(symbol id);
// Create a coder for the initializer of the record.
coder newRecordInit(position pos, record *r, modifier sord=DEFAULT_DYNAMIC);
// Create a coder for translating a small piece of code. Used for
// line-at-a-time mode.
coder newCodelet(position pos);
frame *getFrame()
{
if (isStatic() && !isTopLevel()) {
frame *result = parent->getFrame();
assert(result);
return result;
}
else
return level;
}
// Tests if the function or record with the given frame is currently under
// translation (either by this coder or an ancestor).
bool inTranslation(frame *f) {
frame *level=this->level;
while (level) {
if (f==level)
return true;
level=level->getParent();
}
return parent && parent->inTranslation(f);
}
// Allocates space in the function or record frame for a new local variable.
access *allocLocal()
{
return getFrame()->allocLocal();
}
// Get the access in the frame for a specified formal parameter.
access *accessFormal(Int index)
{
// NOTE: This hasn't been extended to handle frames for loops, but is
// currently only called when starting to translate a function, where there
// can be no loops.
return level->accessFormal(index);
}
// Checks if we are at the top level, which is true for a file-level module or
// a codelet.
bool isTopLevel() {
return parent==0 || isCodelet;
}
// The encode functions add instructions and operands on to the code array.
private:
void encode(inst i)
{
i.pos = curPos;
// Static code is put into the enclosing coder, unless we are translating a
// codelet.
if (isStatic() && !isTopLevel()) {
assert(parent);
parent->encode(i);
}
else {
program->encode(i);
}
}
// Encode a jump to a not yet known location.
vm::program::label encodeEmptyJump(inst::opcode op);
public:
void encode(inst::opcode op)
{
inst i; i.op = op; i.pos = nullPos;
encode(i);
}
void encode(inst::opcode op, item it)
{
#ifdef DEBUG_BLTIN
assertBltinLookup(op, it);
#endif
inst i; i.op = op; i.pos = nullPos; i.ref = it;
encode(i);
}
// Encodes a pop instruction, or merges the pop into the previous
// instruction (ex. varsave+pop becomes varpop).
void encodePop();
// Puts the requested frame on the stack. If the frame is not that of
// this coder or its ancestors, false is returned.
bool encode(frame *f);
// Puts the frame corresponding to the expression "this" on the stack.
bool encodeThis()
{
assert(recordLevel);
return encode(recordLevel);
}
// An access that encodes the frame corresponding to "this".
access *thisLocation()
{
assert(recordLevel);
return new frameAccess(recordLevel);
}
// Returns the type of the enclosing record.
record *thisType()
{
return recordType;
}
// Puts the 'dest' frame on the stack, assuming the frame 'top' is on
// top of the stack. If 'dest' is not an ancestor frame of 'top',
// false is returned.
bool encode(frame *dest, frame *top);
// Assigns a handle to the current point in the list of bytecode
// instructions and returns that handle.
label defNewLabel();
// Sets the handle given by label to the current point in the list of
// instructions.
label defLabel(label label);
// Encodes the address pointed to by the handle label into the
// sequence of instructions. This is useful for a jump instruction to
// jump to where a label was defined.
void useLabel(inst::opcode op, label label);
// If an address has to be used for a jump instruction before it is
// actually encoded, a handle can be given to it by this function.
// When that handle's label is later defined, the proper address will
// be inserted into the code where the handle was used.
label fwdLabel();
void pushLoop(label c, label b) {
loopdata.push(loopdata_t(c,b));
}
void popLoop() {
loopdata.pop();
}
void loopPushesFrame()
{
assert(!loopdata.empty());
loopdata_t& d = loopdata.top();
d.pushedFrame = true;
}
bool encodeBreak() {
if (loopdata.empty())
return false;
else {
loopdata_t& d = loopdata.top();
if (d.pushedFrame)
encode(inst::popframe);
useLabel(inst::jmp,d.breakLabel);
return true;
}
}
bool encodeContinue() {
if (loopdata.empty())
return false;
else {
loopdata_t& d = loopdata.top();
if (d.pushedFrame)
encode(inst::popframe);
useLabel(inst::jmp,d.continueLabel);
return true;
}
}
// Returns true if a pushclosure has been encoded since the definition of
// the label.
bool usesClosureSinceLabel(label l);
// Turn a no-op into a jump to bypass incorrect code.
void encodePatch(label from, label to);
public:
void encodePushFrame() {
pushframeLabels.push(program->end());
encode(inst::pushframe, (Int)0);
level = new frame("encodePushFrame", level, 0);
}
void encodePopFrame() {
pushframeLabels.top()->ref = level->size();
pushframeLabels.pop();
encode(inst::popframe);
level = level->getParent();
}
// Adds an entry into the position list, linking the given point in the
// source code to the current position in the virtual machine code. This is
// used to print positions at runtime.
void markPos(position pos);
// When translation of the function is finished, this ties up loose ends
// and returns the lambda.
vm::lambda *close();
// Finishes translating the initializer of a record.
void closeRecord();
private: // Non-copyable
void operator=(const coder&);
};
} // namespace trans
#endif